Pre-screened and vetted.
Mid-level Unity Game Developer specializing in multiplayer, VR, and mobile games
Mid-level Full-Stack Engineer specializing in cloud-native web apps and FinTech systems
Mid-level Technical Artist / 3D Artist specializing in Unity, Unreal, and AR/VR
Director-level Game Developer specializing in Unity/Unreal and AR/VR
Senior Full-Stack & DevOps Engineer specializing in cloud-native microservices
Senior Unity Developer specializing in mobile and WebGL games
Mid-level Salesforce QA Consultant specializing in CRM development and test automation
Junior QA Engineer specializing in manual testing and customer support
Mid-level Video Producer/Editor specializing in social media and branded content
Mid-Level Game Developer specializing in multiplayer systems and Unreal/Unity
Executive Game Developer specializing in Unreal Engine, Unity, and AR/VR
Mid-level Machine Learning & Robotics Engineer specializing in autonomous UAVs and biomedical ML
Mid-level Unreal Developer specializing in VR simulations and real-time visualization
Senior Unity/XR Developer specializing in AR/VR training and cross-platform games
Senior Technical Artist specializing in Unreal Engine pipelines and real-time cinematics
Senior Technical Artist specializing in real-time pipelines for themed entertainment
Entry-Level Games Programmer specializing in Unreal Engine and C++
“Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.”
Junior AI/ML Engineer specializing in Python ML, NLP, and model deployment
“Built and productionized a real-time social-media sentiment analysis system used by a marketing team to monitor brand/campaign performance. Experienced in orchestrating LLM workflows with LangChain (validation → prompting → parsing → post-processing), plus monitoring, retraining, and RAG-style retrieval using embeddings/vector stores to keep outputs reliable over time.”