Pre-screened and vetted.
Executive Enterprise Architect specializing in cloud modernization and business systems
Staff-level Backend/Platform Engineer specializing in payments, risk, and scalable microservices
Senior Salesforce Developer specializing in enterprise cloud architecture
Senior software engineer specializing in cloud support, cybersecurity, and SCADA systems
Senior Data Engineer specializing in Azure, Databricks, and BI/ETL platforms
Senior Full-Stack Engineer specializing in cloud-native Java microservices and GenAI
Executive trading systems architect specializing in fixed income and multi-asset platforms
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Mid-level Product Owner / Application Developer specializing in supply chain ERP and agentic AI platforms
“Architect/product owner/lead developer who built high-scale ERP supply chain and inventory transaction capabilities (including order-to-order pegging) with strong performance tuning in Postgres and robust monitoring/reprocessing dashboards. Also led product for an enterprise agentic development platform using LLM integrations to generate user stories, data models, workflows, and RBAC-secured applications, with sandboxing and promotion guardrails plus UAT across technical and non-technical personas.”
Senior Full-Stack Java Engineer specializing in cloud-native AI and enterprise platforms
“Full-stack product engineer who owned a live-events digital ticketing platform end-to-end, including blockchain-based ticket validation and high-traffic booking flows. Stands out for combining Angular/React frontend work with Java/Spring Boot backend architecture, plus strong production reliability practices around concurrency control, queues, observability, and UX optimization.”
Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games
“Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.”
Senior .NET Software Engineer specializing in enterprise web applications
“Backend engineer with Walmart experience owning Python data-processing/integration services alongside ASP.NET Core. Has deployed containerized services to Kubernetes via OpenShift with Jenkins CI/CD and GitOps-style config management, and has led phased migrations modernizing VB6/classic ASP apps to ASP.NET Core on OpenShift/Azure. Also implemented Kafka-based real-time pipelines with a focus on reliability, idempotency, and observability.”
Senior Data Engineer specializing in Palantir Foundry and Snowflake for regulated industries
“Data engineer focused on high-volume transaction pipelines (2M+ per day) using Snowflake/Snowpipe, Spark/PySpark, Kafka, and Airflow, with a strong emphasis on schema/data-quality enforcement and reliability improvements. Also built a greenfield compliance-focused RAG solution, using CloudWatch monitoring and adding ingestion validation to prevent malformed OCR documents from degrading search quality.”
Senior VR/3D Software Engineer specializing in Unity and real-time graphics
“Unity/VR developer and PhD researcher who served as lead developer on a clinical VR application (VheaRts) used by surgeons at Great Ormond Street Hospital, taking over a messy codebase and rebuilding its architecture, documentation, and extensibility. Also built research-focused Unity VR experiments (e.g., change blindness in a dynamic living room) with sophisticated logic to control participant attention while monitoring physiological cues.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and AI integrations
“Backend engineer who has delivered large, measurable performance wins (10x throughput, 67% latency reduction) by combining Flask microservices, Redis caching, and AWS autoscaling/observability. Has hands-on depth in SQLAlchemy/Postgres optimization and production scaling pitfalls (cache consistency, connection exhaustion), plus experience deploying real-time ML inference (XGBoost) on AWS Lambda and building secure multi-tenant Kubernetes isolation.”
Senior Full-Stack Java Developer specializing in cloud-native microservices
“Backend/platform engineer with production ownership of high-volume transaction analytics and fraud monitoring services built in Java/Spring Boot. Has scaled data processing platforms (including healthcare datasets) and operated Kafka-based event pipelines with schema versioning, deduplication, and replay/backfill workflows, using strong observability via CloudWatch/Grafana and CI/CD with Jenkins.”
Junior Controls & Autonomy Engineer specializing in robotics and trajectory optimization
“MS thesis work in the University of Washington Autonomous Controls Lab building a full quadrotor guidance/navigation/control stack, including high-fidelity dynamics modeling and an SCP trajectory optimizer made robust to wind via trust regions and MPC-style replanning. Also built an autonomous RC car using ROS on Jetson Xavier with ZED stereo/VIO, implementing perception (point cloud filtering/clustering) and state estimation while addressing real-time synchronization and latency challenges.”
Senior Unity Developer specializing in mobile and VR/PC games
“Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.”
Principal Software Engineer/Consultant specializing in cloud, geospatial, and enterprise platforms
“Runs two lean real estate companies remotely by building local on-the-ground contact networks and leveraging free-tier technology to keep total annual business costs under $100. Brings a cost-elimination and MVP/validation-first mindset, preferring to join an established company unless a clearly viable business idea emerges.”
Entry-Level Software Engineer specializing in AI/ML and Full-Stack Development
“Backend engineer who built an NL-to-SQL system at Target, using a multi-step LLM pipeline with vector-store schema retrieval and SQL validation to safely answer business questions. Strong in production FastAPI systems (async, Pydantic, Docker/Uvicorn, load balancing) and security (OAuth2/JWT, scopes, and database row-level security), with experience migrating Flask apps to FastAPI + PostgreSQL using strangler/feature-flagged canary rollouts.”
Principal Software Architect specializing in AI/ML and cloud-native full-stack platforms
“AI/LLM engineer who built a production content-generation system for nursing education, combining multimodal RAG over proprietary PDFs (including images) with structured Cosmos DB data and external sources. Strong focus on production reliability—prompt-chaining with LangChain, validation/guardrails, and Azure-based monitoring/observability—plus experience designing Azure AI agents with tool integrations like Bing Search.”