Pre-screened and vetted.
Director-level Engineering Leader specializing in scalable cloud platforms and real-time AI systems
“Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.”
“Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.”
Junior Full-Stack Software Developer specializing in React, Node.js, and AWS
“Frontend engineer at WITT who led multiple end-to-end React/TypeScript products in fintech/e-commerce contexts, including a shopping cart with Stripe payments and a multi-step registration flow. Emphasizes scalable component architecture, strong QA (tests/reviews/linting), and performance work (lazy loading/memoization), plus disciplined rollout via feature flags and close product/design collaboration.”
Mid-Level Software Developer specializing in cloud-native microservices, iOS, and ML deployment
“Backend engineer with production ERP experience deploying microservices and improving performance/reliability using a metrics-driven approach (logs, latency, error rates). Has hands-on cloud/hybrid operations across AWS and Azure with Docker/Kubernetes, and has resolved real-world mobile sync issues by tuning timeouts/retries and reducing payload sizes. Builds configurable Python services to deliver customer-specific behavior without destabilizing the core codebase.”
Junior Full-Stack Developer specializing in JavaScript, Python, and cloud-deployed web apps
“Built and deployed a production LLM-powered travel assistant (Globe Trote) that automates end-to-end trip planning using a multi-step agent pipeline with RAG, external API calls, and enforced structured JSON outputs. Focused on reliability (validation, retries, fallback prompts, logging) and reported a ~30–40% reduction in irrelevant/generic responses after adding retrieval grounding.”
Junior Full-Stack Software Developer specializing in React, .NET, and Firebase
“Frontend engineer focused on scalable React + TypeScript dashboards and workflows, using feature-based architecture and a reusable component/hook approach. Has hands-on experience improving performance in table-heavy admin UIs (pagination, lazy loading) and shipping major features quickly with staging/manual QA, gradual rollouts, and rapid iteration based on production feedback.”
Mid-Level Software Developer specializing in game development and real-time 3D tools
“Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.”
Junior Full-Stack Developer specializing in GenAI-powered web and mobile apps
“Web3 creator-led growth and community builder who frames crypto as infrastructure and designs content to drive measurable on-chain behavior. Uses X-native distribution (threads, replies, quote-tweets) paired with interactive CTAs and on-chain dashboards to convert attention into trust and product usage, with a structured 90-day plan for launching and scaling protocol communities.”
Junior Technical Artist & Game Developer specializing in rendering and AI workflows
“Unity/C# gameplay and rendering engineer who built a custom per-object shadow system in URP that improved performance from roughly 30 FPS to 80+ FPS while preserving high-quality dynamic shadows. Also built a personal multi-process AI/LLM workflow platform with custom prompt/control protocols, streaming UX, and cost-optimized memory/caching architecture—showing unusual depth across both real-time graphics and applied AI tooling.”
Mid-Level Full-Stack Software Engineer specializing in React Native and TypeScript
Mid-level Full-Stack Developer specializing in scalable web apps and cloud deployment
Senior Unity/Game Developer and Full-Stack Engineer specializing in AR/VR and interactive experiences
Junior Software Engineer specializing in full-stack development and applied AI
Mid-Level Full-Stack Software Engineer specializing in web and mobile applications
Junior Full-Stack Software Engineer specializing in web applications and Healthcare IT
Mid-Level Full-Stack Developer specializing in analytics dashboards and cloud infrastructure
Mid-level Unity/XR Developer specializing in AR training simulations and educational games
Mid-level Full-Stack Developer specializing in Java/Spring Boot and React microservices
Mid-level Software Engineer specializing in IoT, robotics, and secure edge-to-cloud systems
Junior Full-Stack Developer specializing in AI-enabled web and mobile applications
Entry-Level Software Developer specializing in backend systems and robotics middleware