Pre-screened and vetted in Remote.
Mid-level Backend & AI Engineer specializing in LLM apps and scalable APIs
Mid-Level Full-Stack Engineer specializing in TypeScript, microservices, and AI-enabled products
Senior Backend Software Engineer specializing in .NET, Azure, and scalable APIs
Mid-Level Software Engineer specializing in full-stack web, test automation, and AWS
Junior AI/ML & Full-Stack Software Engineer specializing in LLM agents and RAG
Junior Full-Stack Software Engineer specializing in Python microservices and React
Mid-Level Software Engineer specializing in AI platforms, microservices, and data/ML systems
Mid-Level Full-Stack Software Engineer specializing in search, web platforms, and cloud deployment
Junior Full-Stack Software Engineer specializing in AI/LLM backend systems
Mid-Level Front-End Engineer specializing in React, Angular, and CMS-driven sites
Junior Full-Stack Software Engineer specializing in cloud-native web applications
Mid-level Software Engineer specializing in ML, cloud microservices, and real-time analytics
Mid-level Backend/Full-Stack Software Engineer specializing in APIs, data systems, and AWS
Mid-level Forward Deploy Engineer specializing in AI integrations for real estate SaaS
Mid-level Backend & AI Engineer specializing in agentic systems and scalable microservices
Senior Backend Engineer specializing in Python and AWS serverless/data platforms
Mid-Level Software Developer specializing in AI-powered full-stack web applications
Mid-level Data Scientist / Software Engineer specializing in AI automation and cloud microservices
Junior Software Engineer specializing in distributed systems and cloud infrastructure
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”