Pre-screened and vetted.
Senior Full-Stack Developer specializing in AI-powered SaaS and web platforms
Executive CTO and venture builder specializing in AI-native SaaS and consulting
Senior QA Technical Lead specializing in web, embedded devices, and smart wearables
Staff Software Engineer specializing in web platforms and engineering leadership
Senior Full-Stack Engineer / Technical Lead specializing in cloud-native TypeScript and AI systems
Executive AI Architect specializing in low-power edge/embedded AI systems
Mid-Level Software Engineer specializing in backend, microservices, and ML systems
“Primary designer/implementer/maintainer of an open-source JavaScript library for programmatic SSML generation and validation in text-to-speech pipelines. Focused on safety-by-default APIs with vendor-specific extension adapters, strong backward compatibility/deprecation practices, and measurable performance gains by removing redundant validation stages. Emphasizes developer experience through example-driven documentation and systematic community issue triage.”
Senior Frontend Engineer specializing in React/Next.js and large-scale media platforms
“Backend/data engineer with hands-on AWS serverless and data platform experience: built a Lambda-based reCAPTCHA/token validation + SES subscription workflow and designed Glue ETL pipelines producing Parquet datasets for Athena. Also led a high-traffic multilingual media CMS modernization at Radio Free Asia by migrating to Arc XP using parallel runs, phased rollouts, feature flags, and rollback plans.”
Executive Technology Leader (CTO) specializing in SaaS platforms, DevOps, and regulated systems
“Independent product builder with several live startups spanning transit, gaming, and SaaS/API tools. Notably built a Cyprus bus routes app before transit data was broadly available on Google Maps, and is currently maintaining products like CountriesDB and HolidayDB while pursuing SEO-led growth and validating ideas solo before expanding.”
Junior Full-Stack Software Engineer specializing in cloud-native systems and ML tooling
“New-grad backend engineer who built a real-time genome analysis pipeline, replacing a slow batch system with an event-driven distributed architecture in Python/Redis and a React progress dashboard. Reports ~6x improvement and cutting analysis time from days to hours with zero data loss under peak load, emphasizing reliability patterns like retries and idempotency plus API security (JWT/RBAC/HTTPS).”
Mid-level Software Engineer specializing in mobile, AI/LLM, and healthcare apps
“Currently acts as a tech lead for a team of AI agents building a mobile application, with agents handling requirements, design, development, testing, documentation, and JIRA/Confluence updates. Stands out for combining multi-agent orchestration with strong human-in-the-loop review and a clear interest in AI governance and authorization controls.”
Junior Software Engineer specializing in Cloud & Distributed Systems
“Full-stack intern at Rebel who owned backend work on a cross-platform music platform using Python/Django with MongoDB, implementing user-focused REST APIs end-to-end. Also built CI/CD pipelines (Jenkins/GitHub Actions) to containerize and deploy to AWS, and has experience integrating Kafka-based real-time event processing with reliability and observability practices.”
Senior Full-Stack Engineer specializing in web, mobile, and AI products
“Solo developer who built and operated an AI debate product end-to-end, from architecture and deployment through observability and post-launch stabilization. They show strong practical LLM production experience—using Vercel AI SDK, OpenAI, Langfuse, Mem0, and custom RAG—while improving latency to sub-4 seconds, driving failures near zero, and cutting LLM usage by 20%.”
Senior Unity Engineer specializing in full-cycle game development and multiplayer systems
“Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.”
Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking
“Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.”
Senior Software Architect/Lead specializing in IoT, Big Data streaming, and cloud microservices
Mid-level Distributed Systems Engineer specializing in microservices and cloud infrastructure
Senior Backend Java Developer specializing in Spring Boot microservices
Staff-level Full-Stack Python Engineer specializing in AI/ML and cloud platforms
Mid-level ML Engineer specializing in MLOps and computational biology
Senior Full-Stack Software Engineer specializing in e-commerce and AI
Mid-level Full-Stack Web Developer specializing in modern web apps and DevOps
Mid-level Full-Stack Software Engineer specializing in cloud-native AI and enterprise platforms