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Alex Ananian - Sound Designer/Composer in United States

Alex Ananian

Junior Game Designer specializing in level design and sound design

Space OceanExceptional MindsUnited States1 Years ExperienceJunior LevelWorks On-Site

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About

Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.

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Key Strengths

  • Debug-driven problem solving for gameplay scripting issues (e.g., trigger state/animation not firing)
  • Iterative level design process informed by research and feedback (MOBA-style layout with multiple paths/objectives)
  • Applies math/physics concepts to gameplay and level metrics (kinematics, sizing triggers, timing traversal)
  • Realism-oriented movement tuning using real-world references (submarine speed/turn behavior)
  • Hands-on Unity physics setup (Rigidbody, parenting multi-part objects for coherent motion)

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Experience

Sound Designer/ComposerSpace Ocean Corp · Sep 2025 – Present
Volunteer Game Designer[P1] Games · Aug 2024 – Present
InternDanimation · May 2023 – Jul 2023internship

Education

Woodbury Universitybachelor, Game Art & Design (2024)
Clark Magnet High Schoolhigh_school (2018)

Awards

  • Dean’s award

Skills

Adobe IllustratorAdobe PhotoshopCollaborationCommunicationC#Problem-solvingUnityUnreal EngineVisual StudioAI level designAI sound toolsArtificial Intelligence (AI)Audio compositionComposition (visual design)Game design

Languages

English

Certifications

3D Environment Design for VFX and Games with Unreal Engine - Exceptional Minds AcademyScholars Program (transfer student) - Glendale Community College

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Typically responds within 24 hours

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Alex AnanianJunior Game Designer specializing in level design and sound design