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Alex Ananian

Junior Game Designer specializing in level design and sound design

United StatesSound Designer/Composer1 years experienceJuniorVideo GamesMedia & EntertainmentEducation
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About

Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.

Experience

Sound Designer/ComposerSpace Ocean Corp
Volunteer Game Designer[P1] Games
InternDanimation

Education

Woodbury Universitybachelor, Game Art & Design (2024)
Clark Magnet High Schoolhigh_school (2018)

Key Strengths

  • Debug-driven problem solving for gameplay scripting issues (e.g., trigger state/animation not firing)
  • Iterative level design process informed by research and feedback (MOBA-style layout with multiple paths/objectives)
  • Applies math/physics concepts to gameplay and level metrics (kinematics, sizing triggers, timing traversal)
  • Realism-oriented movement tuning using real-world references (submarine speed/turn behavior)
  • Hands-on Unity physics setup (Rigidbody, parenting multi-part objects for coherent motion)

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Contact

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Languages

English

Skills

Adobe IllustratorAdobe PhotoshopAI level designAI sound toolsArtificial Intelligence (AI)Audio compositionCollaborationCommunicationComposition (visual design)C#Game designGame design documentationGame engine fundamentalsGame level designGame mechanics