Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training
Alexander already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game developer with hands-on end-to-end ownership as a solo Unity/C# developer, building a node/grid-based 2D gameplay system designed for fast iteration via event-driven, component-based architecture. Also prototyped Unity-to-external LLM integration over WebSockets (JSON world snapshots, async responses) and has Unreal Engine multiplayer experience (server-authoritative replication/RPCs) plus VR performance/UI optimization work.
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