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Benoit Poyser - Technical Game Designer in Remote, USA

Benoit Poyser

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

SideFull Sail UniversityRemote, USA5 Years ExperienceMid Level

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About

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

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Key Strengths

  • Shipped Unity titles across PC, console, web, and mobile
  • Strong performance/optimization mindset for constrained platforms (mobile, Switch)
  • Applies concrete optimization techniques (culling masks, occlusion, event-driven updates, sprite atlasing)
  • Feature owner for multiple gameplay systems (characters, bosses, items, interactables, enemies) on Risk of Rain 2 DLC
  • Led a critical project transition and unblocked delivery by taking ownership of a struggling character design
  • Uses AI tools (Copilot/ChatGPT) to debug, optimize, and generate prioritized Jira task plans

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Experience

Technical Game DesignerSide · Jun 2023 – Jul 2025
Game Development InstructorID Tech · Apr 2023 – Sep 2023part-time
Unity DeveloperSunna Entertainment · Nov 2020 – Jun 2023
Game Designer & ProgrammerCelleC Games · Dec 2021 – Apr 2023contract

Education

Full Sail Universitymaster, Game Design (2022)
Universidad Fidélitasbachelor, Computer Engineering (2021)

Awards

  • Salutatorian - Full Sail University

Languages

SpanishEnglishFrench

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Typically responds within 24 hours

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Benoit PoyserMid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer