Vetted Unity Developers in Remote

Pre-screened and vetted in Remote.

CS

Intern Unity engineer specializing in game development and multiplayer systems

Remote4y exp
The Commons XRUniversity of Illinois Urbana-Champaign
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XA

Mid-level Unity/XR Developer specializing in educational VR and accessibility

Remote6y exp
ImmerseCarnegie Mellon University

Unity/C# developer from an educational live-service product who spent 5 years shipping across desktop, VR, and mobile while building systems spanning localization, multiplayer, AI-driven avatar experiences, and accessibility. Particularly notable for owning a Lokalise-to-Unity I2 localization backend still in use today and helping lead a major Photon PUN to Fusion migration.

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Alexander Ahlberg - Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training in Remote, USA

Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training

Remote, USA10y exp
Stamm MediaBecker College

Game developer with hands-on end-to-end ownership as a solo Unity/C# developer, building a node/grid-based 2D gameplay system designed for fast iteration via event-driven, component-based architecture. Also prototyped Unity-to-external LLM integration over WebSockets (JSON world snapshots, async responses) and has Unreal Engine multiplayer experience (server-authoritative replication/RPCs) plus VR performance/UI optimization work.

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Okiror Erasmus Mugadya - Entry-Level Unity Developer specializing in XR/VR simulations in Remote

Entry-Level Unity Developer specializing in XR/VR simulations

Remote
Unity

Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.

UnityC#Unity Input SystemCinemachineMecanimXR Interaction Toolkit+46
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Julian Footman - Senior Unity Developer specializing in VR and mobile gameplay systems in Remote

Senior Unity Developer specializing in VR and mobile gameplay systems

Remote10y exp
Bloctackle IncUniversity of Texas at Dallas
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RG

Senior Unity Developer specializing in games, AR/XR, and interactive experiences

Remote, USA7y exp
Boston ProductionsNYU
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BT

Senior Game Developer specializing in mobile games and Unity development

Remote, USA9y exp
PlaytikaUniversity of the Philippines Los Baños
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AP

Senior Unity Developer specializing in mobile, VR, and AR games

Remote7y exp
212 GamesFaculty of Computer Science and Engineering, Ss. Cyril and Methodius University in Skopje

Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.

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YO

Yuki Ono

Screened

Mid-level Unity Gameplay Programmer specializing in multiplayer and live-service games

Remote, USA4y exp
InfiniteXUniversity of Central Florida

Lead Unity developer with unusually broad hands-on ownership across mobile MOBA, WebGL, and metaverse projects, including Awebstar, Earth2, TCG World, and InfiniteX. Stands out for combining deep Unity gameplay architecture with multiplayer networking, cross-platform optimization, and AI/telemetry pipeline integration to support live gameplay, balancing, and large-scale online systems.

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Benoit Poyser - Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer in Remote, USA

Benoit Poyser

Screened

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

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IG

Senior Unity Developer specializing in multiplayer WebGL and mobile games

Remote6y exp
Arcadia GamesCaucasus University
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Ethan Martin - Senior Unity Developer specializing in desktop and XR simulation apps in Remote

Ethan Martin

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Senior Unity Developer specializing in desktop and XR simulation apps

Remote4y exp
Kaleidoscope InnovationsGameDevHQ

Unity/C# developer who built and continues to evolve a data-driven product configuration system for complex medical equipment—reverse-engineering undocumented, massive databases and generating 3D configured products with extensive rules—helping users (e.g., hospital sales workflows) save time and support increased sales. Also built an internal LLM-powered debugging assistant using structured Unity/backend telemetry and has hands-on Unity Netcode experience in smaller multiplayer prototypes.

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ЯА

Senior Unity Developer specializing in multiplayer and mobile games

Remote9y exp
Idem World
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PR

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.

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