Pre-screened and vetted in Remote.
Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training
“Game developer with hands-on end-to-end ownership as a solo Unity/C# developer, building a node/grid-based 2D gameplay system designed for fast iteration via event-driven, component-based architecture. Also prototyped Unity-to-external LLM integration over WebSockets (JSON world snapshots, async responses) and has Unreal Engine multiplayer experience (server-authoritative replication/RPCs) plus VR performance/UI optimization work.”
“Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.”
Senior Unity Developer specializing in games, AR/XR, and interactive experiences
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”
Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer
“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”
Senior Unity Developer specializing in multiplayer WebGL and mobile games
Senior Unity Developer specializing in desktop and XR simulation apps
“Unity/C# developer who built and continues to evolve a data-driven product configuration system for complex medical equipment—reverse-engineering undocumented, massive databases and generating 3D configured products with extensive rules—helping users (e.g., hospital sales workflows) save time and support increased sales. Also built an internal LLM-powered debugging assistant using structured Unity/backend telemetry and has hands-on Unity Netcode experience in smaller multiplayer prototypes.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”