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Benjamin Fraire

Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting

RemoteAI Tester Data Annotation1 years experienceEntry-LevelVideo GamesRetailArtificial Intelligence
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About

Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.

Experience

AssociatePublix

Education

Full Sail Universitybachelor, Game Design (2023)

Key Strengths

  • Shipped player-facing UE5 Blueprint gameplay targets with strong visual feedback/polish
  • Designed modular, designer-tunable target system (direction, timing, speed, color, size)
  • Reduced content redundancy by separating beat-map data from 3D backgrounds and spawning maps from data
  • Pragmatic debugging approach: wrote tooling/code to identify bugged targets and fixed them
  • Iterates quickly via small goals, team reviews, and QA-driven tuning (e.g., color consistency)

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Contact

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Languages

English

Skills

Level DesignUnreal Engine 5Unreal Engine 4Blueprint (Unreal Engine)C#PythonSQLPower BIDatabricksUnityGodotGDScriptJiraTrelloPerforce