Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting
Benjamin already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.
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