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Alex Loughran

Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine

Remote, USATechnical Game Designer11 years experienceSeniorVideo GamesMedia & EntertainmentVirtual Reality
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About

Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.

Experience

Technical Game DesignerBulletFarm Games (NetEase)
Senior Combat DesignerTraega Entertainment
Senior Game DesignerDemiurge Studios
Lead Game DesignerOwlchemy Labs
Senior Game DesignerPUBG: Madison
Combat DesignerUbisoft - BlueByte
Game Economy DesignerUbisoft - Owlient
Game Systems DesignerShiver Entertainment
Assistant Game DesignerTaleWorlds Entertainment

Education

Carnegie Mellon Universitymaster, Entertainment Technology (Game Development) (2014)
Juniata Collegebachelor, Film and Digital Media (2012)

Key Strengths

  • Owned and tuned full mobile RPG economy end-to-end using Excel/VBA simulation
  • Balances monetization offers without breaking progression curves (introduced rare items/upgrade gating to prevent PvP snowballing)
  • Designs flexible, data-driven gameplay systems built as reusable tools (C++ foundation + data assets)
  • Creates cooperative gameplay mechanics that measurably change player behavior (Madness system increased caution and communication in playtests)
  • Delivers complex boss encounters under tight constraints (3-stage, 10+ min per stage, no movement restriction, not a bullet sponge) via teleport + action-tracking subsystem + seed mechanics
  • Incorporates playtest feedback into system design while preserving extensibility (procedural-first, hand-placed fallback locations)
  • Uses telemetry to diagnose adoption/balance issues and connect item design to match pacing (PUBG sniper rifle crate timing vs late-game engagement ranges)

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Languages

English

Skills

C++Unreal Engine 5Unreal Engine 4UnityGameplay Ability SystemBehavior TreesState TreesEnvironmental Query SystemBlueprintsSwarmPerforceCombat DesignNPC DesignAI DesignUtility AI