Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine
Remote, USATechnical Game Designer11 years experienceSeniorVideo GamesMedia & EntertainmentVirtual Reality
ScreenedIdentity Verified
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About
Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.
Experience
Technical Game DesignerBulletFarm Games (NetEase)
Senior Combat DesignerTraega Entertainment
Senior Game DesignerDemiurge Studios
Lead Game DesignerOwlchemy Labs
Senior Game DesignerPUBG: Madison
Combat DesignerUbisoft - BlueByte
Game Economy DesignerUbisoft - Owlient
Game Systems DesignerShiver Entertainment
Assistant Game DesignerTaleWorlds Entertainment
Education
Carnegie Mellon Universitymaster, Entertainment Technology (Game Development) (2014)
Juniata Collegebachelor, Film and Digital Media (2012)
Key Strengths
Owned and tuned full mobile RPG economy end-to-end using Excel/VBA simulation
Balances monetization offers without breaking progression curves (introduced rare items/upgrade gating to prevent PvP snowballing)
Designs flexible, data-driven gameplay systems built as reusable tools (C++ foundation + data assets)
Creates cooperative gameplay mechanics that measurably change player behavior (Madness system increased caution and communication in playtests)
Delivers complex boss encounters under tight constraints (3-stage, 10+ min per stage, no movement restriction, not a bullet sponge) via teleport + action-tracking subsystem + seed mechanics
Incorporates playtest feedback into system design while preserving extensibility (procedural-first, hand-placed fallback locations)
Uses telemetry to diagnose adoption/balance issues and connect item design to match pacing (PUBG sniper rifle crate timing vs late-game engagement ranges)
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