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Alex Loughran

Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine

BulletFarm GamesCarnegie Mellon UniversityRemote, USA11 Years ExperienceSenior LevelWorks Remote

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About

Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.

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Key Strengths

  • Owned and tuned full mobile RPG economy end-to-end using Excel/VBA simulation
  • Balances monetization offers without breaking progression curves (introduced rare items/upgrade gating to prevent PvP snowballing)
  • Designs flexible, data-driven gameplay systems built as reusable tools (C++ foundation + data assets)
  • Creates cooperative gameplay mechanics that measurably change player behavior (Madness system increased caution and communication in playtests)
  • Delivers complex boss encounters under tight constraints (3-stage, 10+ min per stage, no movement restriction, not a bullet sponge) via teleport + action-tracking subsystem + seed mechanics
  • Incorporates playtest feedback into system design while preserving extensibility (procedural-first, hand-placed fallback locations)
  • Uses telemetry to diagnose adoption/balance issues and connect item design to match pacing (PUBG sniper rifle crate timing vs late-game engagement ranges)

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Experience

Technical Game DesignerBulletFarm Games (NetEase) · Jul 2024 – Nov 2025
Senior Combat DesignerTraega Entertainment · Feb 2024 – Apr 2024
Senior Game DesignerDemiurge Studios · Oct 2022 – Sep 2023
Lead Game DesignerOwlchemy Labs · Jul 2022 – Oct 2022
Senior Game DesignerPUBG: Madison · Jun 2021 – Jul 2022
Combat DesignerUbisoft - BlueByte · Jan 2020 – Jun 2021
Game Economy DesignerUbisoft - Owlient · Jun 2017 – Jan 2020
Game Systems DesignerShiver Entertainment · Oct 2014 – Feb 2017
Assistant Game DesignerTaleWorlds Entertainment · Jan 2014 – May 2014

Education

Carnegie Mellon Universitymaster, Entertainment Technology (Game Development) (2014)
Juniata Collegebachelor, Film and Digital Media (2012)

Skills

C++UnityPrototypingMicrosoft ExcelTableauAdobe PhotoshopAdobe Premiere ProAdobe After EffectsBlenderUnreal Engine 5Unreal Engine 4Gameplay Ability SystemBehavior TreesState TreesEnvironmental Query System

Languages

English

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Alex LoughranSenior Game Designer specializing in combat, AI/NPC design, and Unreal Engine