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Scott Hwang

Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, CaliforniaSenior Game Designer II18 years experienceSeniorVideo GamesMobile GamesMedia & Entertainment
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About

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

Experience

Senior Game Designer IIBlizzard Entertainment
MFA GA - MentorLaguna College of Art and Design
Lead Systems DesignerBlizzard Entertainment
Lead Game DesignerLost Boys Interactive
VP of ProductSupercolony
VP of ProductVespa USA
Senior Game DesignerPocket Gems
Lead Game Designer/ProducerCOLOPL Inc.
Lead Game DesignerNCSOFT
Lead Game DesignerShiver Entertainment
Lead Game DesignerGameloft
Game DesignerNCSOFT
Translator SergeantMinistry of National Defense

Education

Carnegie Mellon Universitymaster, Entertainment technology
Seoul National Universitybachelor, Social Sciences

Key Strengths

  • Owned end-to-end progression feature on a shipped commercial title (Overwatch player level progression)
  • Retention/KPI-driven systems design informed by VIP player surveys
  • Designed matchmaking improvement (role delta system) reducing uncertainty/volatility by 50%
  • Designed Stadium mode round + shop systems; became second-highest engaging mode
  • Strong UE5 Blueprint prototyping discipline (modular, data-driven, engineer-aligned patterns)
  • Uses telemetry (win rate/build data) to diagnose balance issues and tune formulas (e.g., D.Va overtuned power)

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Languages

KoreanEnglish

Skills

Game DesignSystems DesignTechnical DesignMultiplayer Game DesignUnreal EngineUnityFree-to-Play (F2P) DesignMobile Game DevelopmentPC/Console Game DevelopmentCross-Platform DevelopmentLiveOpsProduct ManagementBacklog ManagementFeature DesignGame Economy Design