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Conor Higgins

Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations

Aberdeen, UKVR Developer8 years experienceSeniorVirtual RealityTechnologyIndustrial Automation
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About

UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.

Experience

VR DeveloperFirst Competence Ltd.
Media Technology ManagerFirst Competence Ltd.
Software EngineerMetrol Technology
Software EngineerForum Energy Technologies
Graduate Software DeveloperRoot-5 Solutions Ltd.

Education

University College Corkmaster, Interactive Media (2017)
University College Corkbachelor, Electrical & Electronic Engineering (2016)

Key Strengths

  • End-to-end solo development of VR training scenarios (except 3D modeling)
  • Translating real-world procedures into effective VR interactions (e.g., ladder climbing, rigging/lifting workflows)
  • Strong client discovery and expectation management for ambiguous requirements
  • Iterative prototyping and stakeholder testing to refine product direction
  • Cross-platform XR deployment experience (Meta Quest and Pico 4) using OpenXR
  • Ability to ramp into adjacent tech (used AI to learn SCORM/JavaScript integration for web-based training)

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Languages

English

Skills

UnityC#.NET Framework.NET CoreVR DevelopmentAR DevelopmentInteractive Media Development3D Simulation DevelopmentImmersive Training SystemsSimulation SystemsBlenderEyeshot3D Modeling3D VisualizationAnimation Pipelines