Senior Game Designer specializing in AI systems and live ops
Gregoire already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay/system designer with shipped AAA experience on Far Cry (5/6), including end-to-end ownership of AI NPC class redesigns and a stealth system redesign in a chaotic open-world context. Also designed Dead by Daylight’s winter event centered on snowball mechanics that players adopted for emergent communication and that appealed to casual/new players; experienced with UE Blueprints prototyping and modular, data-tuned systems.
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