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Gregoire Monteil

Senior Game Designer specializing in AI systems and live ops

Montreal, Quebec, CanadaSenior Game Designer12 years experienceSeniorVideo GamesMedia & Entertainment
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About

Gameplay/system designer with shipped AAA experience on Far Cry (5/6), including end-to-end ownership of AI NPC class redesigns and a stealth system redesign in a chaotic open-world context. Also designed Dead by Daylight’s winter event centered on snowball mechanics that players adopted for emergent communication and that appealed to casual/new players; experienced with UE Blueprints prototyping and modular, data-tuned systems.

Experience

Senior Game DesignerBehaviour Interactive
Senior Game DesignerAlpha Channel
Senior Game DesignerPeople Can Fly Studio
Senior AI Game DesignerPeople Can Fly Studio
Senior Game DesignerSquare Enix Montreal
Game DesignerUbisoft Montréal
Level DesignerUbisoft Montréal
Voice DesignerUbisoft Montréal
Assistant Level DesignerEtranges Libellules

Education

Centre NADbachelor (2015)

Key Strengths

  • End-to-end ownership of shipped gameplay features (AI NPC class redesign on Far Cry 6)
  • Designing AI archetypes to shape player behavior (mobile class to flush players from cover)
  • Balancing and polish through iterative internal/external playtests and director reviews
  • Ability to prototype quickly in UE Blueprints with clear, replaceable implementations
  • Designing event mechanics that fit an existing meta while improving moment-to-moment feel (Dead by Daylight winter event)
  • Using playtest/behavior data to tune content selection/weighting (Far Cry 5 dynamic dialogue prioritization)
  • Building modular, tunable systems to accommodate shifting creative/narrative priorities

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Contact

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Languages

FrenchEnglish

Skills

Artificial Intelligence (AI)MentoringManagementLive ops balancingLive ops seasonal contentUnreal Engine 5BlueprintDatabase managementCreative conceptionGame mechanics designPrototypingIterationGame balanceGame designAI game design