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Jonathan Sealman Tene

Mid-level QA Analyst specializing in video game playtesting and gameplay feedback

Los Angeles, CAQA Analyst- Gaming5 years experienceMid-LevelVideo GamesMedia & EntertainmentEducation
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About

Gameplay QA professional with hands-on experience testing and iterating on live production changes for 2XKO, including move/frame adjustments and system interactions. Known for structured ISTQB-based test planning, video-backed documentation, and strong defect isolation (e.g., tracing knockdown roll issues to collision capsule sizing) to speed up developer triage and resolution.

Experience

QA Analyst- GamingRiot Games
Fighting Game CoachJonathan Tene GGST Lessons
Pro Fighting Game PlayerBeast Coast Gaming
QA Analyst- GamingBandai Namco Entertainment

Key Strengths

  • Balances gameplay feel/character uniqueness with system-level constraints (e.g., Yasuo S1, Ekko throw rewind change)
  • Creates structured test plans using ISTQB lifecycle (planning through completion)
  • Uses clear acceptance criteria to guide iteration and document why approaches were scrapped
  • Isolates unclear repro issues to underlying causes (e.g., knockdown roll distance tied to collision capsule size)
  • Improves developer triage speed via clear root-cause framing and concise communication
  • Player-perspective feedback that translates into actionable design/engineering changes

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Languages

English

Skills

Quality Assurance (QA)Gameplay TestingPlaytestingBug InvestigationExploit TestingGame Balance AnalysisUser Experience (UX) FeedbackJiraVisual Studio CodeAutodesk CADCoachingPlayer TrainingCommunicationGame QA (live production testing)Gameplay systems testing (fighting games)