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About
Unity VR programmer with multiple shipped Meta Quest titles (including Lead Programmer on Infinite Inside), spanning core architecture, interactions, Addressables, and localization. Also independently designed/programmed/directed the commercial Steam release Zellige: The Tilemaker of Granada, managing a 10-person team and earning positive coverage from Rock Paper Shotgun.
Experience
Lead Programmer / Unity EngineerMaze Theory
Creative LeadZellige: The Tilemaker of Granada
Economic journalistAFP
Education
National Film and Television Schoolmaster, Games Design and Development
City, University of Londonbachelor, Journalism
University of North Carolina (UNC) in Chapel Hillbachelor, Journalism (exchange year)
Key Strengths
Shipped 3 professional Unity games for Meta Quest
Lead Programmer experience; built core systems from the ground up (movement, interactions, level management, addressables, localization)
Implemented a full player journal/inventory/log system end-to-end
Retrofitted hand tracking into an existing VR game solo within a month for a major update
Solo-designed/programmed/directed a commercial game and managed a 10-person multidisciplinary team
Proven ability to ship commercially (Steam PC/Mac release) with positive press review (Rock Paper Shotgun)
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