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Lucas Vaz

Mid-level VFX Artist specializing in real-time game effects for Unity and Unreal

Feira de Santana, Bahia, BrazilVFX Artist4 years experienceMid-LevelVideo GamesMedia & Entertainment
ScreenedReferences VerifiedIdentity Verified

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About

VFX artist who shipped the mobile title WAGIMI Defense, creating a broad range of effects across UI and character actions. Highlights hands-on real-time/mobile optimization experience, including reducing overdraw and tuning shaders/emitters to keep effects performant while maintaining visual quality (e.g., tank shot VFX).

Experience

VFX ArtistRun Games
VFX ArtistRoom 8 Studio
VFX Artist1MAFX
3D ArtistFreelance

Key Strengths

  • Shipped mobile game VFX (WAGIMI Defense)
  • Performance-focused VFX optimization for mobile (balancing quality vs FPS/overdraw)
  • Practical real-time VFX optimization techniques (cutout textures, shader tweaks, emitter reduction)

Reference Highlights

Moderately Recommended
  • Exceeded expectations in VFX work
  • Strong at optimization
  • Receptive to feedback
  • Iterates effectively based on feedback
  • Curious attitude during iterations
  • Creativity
  • Problem solving
  • Great work ethic
  • Able to maintain visuals while improving performance

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

PortugueseEnglishSpanish

Skills

3D Modeling3D ArtTexturingProp ModelingConceptingGame ArtVFXReal-Time VFXUnityUnreal EngineShader GraphMaterial Editor (Node-Based Shaders)Shader DevelopmentScriptingEvent Trigger Scripting