Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR
Marcelo already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.
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