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Marcelo Ferreira

Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR

São Paulo, BrazilJunior VFX Artist1 years experienceJuniorVideo GamesVirtual RealityMedia & Entertainment
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.

Experience

Junior VFX ArtistGalactonautas
3D Artist InternGalactonautas

Education

Anhembi Morumbi Universitybachelor, Game Design (2025)

Key Strengths

  • Builds parameter-driven shaders (single time-of-day variable controlling multiple skybox properties)
  • Mobile-focused shader optimization via precomputed textures and minimal exposed parameters
  • VR VFX optimization in overdraw-heavy scenes (vegetation) while maintaining visual quality
  • Efficient asset reuse and low-resolution/packed textures to reduce GPU cost
  • Uses profiling signals (draw calls, batches, overdraw, GPU/CPU) to guide optimization

Reference Highlights

Strongly Recommended
  • Highly skilled VFX artist
  • Proactive
  • Enthusiastic about learning
  • Strong self-learning/research ability
  • Adaptable to project needs
  • Effective at incorporating feedback and iterating
  • Collaborative and easy to work with
  • Helpful/solicitous and willing to adjust tasks for the team
  • Problem-solving mindset (tries new paths when needed)
  • Reliable delivery (completed every requested VFX, even new ones)

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Contact

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Languages

EnglishSpanishPortuguese

Skills

3D Modeling3D Asset CreationTopology OptimizationClean TopologyRetopologyUV UnwrappingTexturingPBR TexturingHand-Painted TexturingRiggingCharacter RiggingAnimationShader CreationShadersUnity Shader Graph