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Moises Ríos Jurado - Senior Technical Artist

Moises Ríos Jurado

Senior Technical Artist specializing in Unity, shaders, animation, and VFX

Beast Burst11 Years ExperienceSenior Level

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About

Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.

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Key Strengths

  • Real-time VFX optimization with focus on overdraw reduction
  • Uses GPU simulation (VFX Graph) to scale particle counts with near-zero CPU cost
  • Shader/particle integration using custom particle data to drive shader behavior
  • Fast iteration speed (built complete Unity magic shield VFX in ~1 day)
  • Practical use of AI to debug shader compatibility issues (CBuffer restructuring)

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Experience

Senior Technical ArtistKyberQuest · Jan 2024 – Present
Senior VFX ArtistBeast Burst · Jan 2023 – Jan 2024
Technical Artist / Animator / VFXBeast Burst · Jan 2023 – Jan 2023
Technical Artist / Animator / VFXTriple O Games · Jan 2023 – Jan 2023
Technical ArtistScopely · Jan 2022 – Jan 2022
Animator / IntegratorGoldenRace · Jan 2015 – Jan 2015
Art Director and Game DesignerStormBASIC games · Dec 2007 – Jan 2015

Skills

Adobe PhotoshopUnityAdobe PremiereAnimatorAutodesk 3ds MaxCharacter Animation Toolkit (C.A.T.)Character StudioGame DesignShader DevelopmentSpine AnimationTechnical ArtUnity Shader GraphUnity ToolsVFXVFX (real-time)

Languages

Spanish

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Connect with Moises

Moises already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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Moises Ríos JuradoSenior Technical Artist specializing in Unity, shaders, animation, and VFX