Senior Technical Artist specializing in Unity, shaders, animation, and VFX
Moises already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.
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