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Moises Ríos Jurado

Senior Technical Artist specializing in Unity, shaders, animation, and VFX

Senior Technical Artist11 years experienceSeniorMedia & EntertainmentMobile GamesVideo Games
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About

Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.

Experience

Senior Technical ArtistKyberQuest
Senior VFX ArtistBeast Burst
Technical Artist / Animator / VFXBeast Burst
Technical Artist / Animator / VFXTriple O Games
Technical ArtistScopely
Animator / IntegratorGoldenRace
Art Director and Game DesignerStormBASIC games

Key Strengths

  • Real-time VFX optimization with focus on overdraw reduction
  • Uses GPU simulation (VFX Graph) to scale particle counts with near-zero CPU cost
  • Shader/particle integration using custom particle data to drive shader behavior
  • Fast iteration speed (built complete Unity magic shield VFX in ~1 day)
  • Practical use of AI to debug shader compatibility issues (CBuffer restructuring)

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

Spanish

Skills

Adobe PhotoshopAdobe PremiereAnimatorAutodesk 3ds MaxCharacter Animation Toolkit (C.A.T.)Character StudioGame DesignShader DevelopmentSpine AnimationTechnical ArtUnityUnity Shader GraphUnity ToolsVFXVFX (real-time)