Junior Game Designer specializing in F2P casual mobile puzzle games
Nemanja already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.
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