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Nemanja Kovačević

Junior Game Designer specializing in F2P casual mobile puzzle games

Belgrade, SerbiaJunior Game Designer2 years experienceJuniorVideo GamesMobile GamesMedia & Entertainment
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About

Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.

Experience

Junior Game DesignerTwo Desperados

Education

School Without Walls High Schoolhigh_school (2019)

Key Strengths

  • Owned and shipped daily puzzle/streak feature to drive retention (D7/D30 focus)
  • Large-scale level difficulty analysis and rebalancing with BI; improved retention by 5–10% and increased revenue
  • Designed ingredient-based difficulty framework and tuned thousands of levels
  • Cross-functional delivery under tight time/budget constraints; iterated UI/UX based on playtests
  • Built a parameter-driven “half” level generator with engineering/art to accelerate content production (100→400 levels per chapter; biweekly→weekly releases)
  • Player-research-driven design using thousands of Google Forms survey responses to inform collectibles/season pass features
  • Strong design documentation practice using Miro + Google Docs (and Figma for interaction prototypes)

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Contact

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Languages

English

Skills

Game DesignLevel DesignLive OpsFree-to-Play (F2P) Game DesignCasual Mobile GamesPuzzle Game DesignGame BalancingGame Economy BalancingProgression DesignPlayer RetentionPlayer EngagementData AnalysisPlayer Feedback AnalysisPlaytestingPlaytestCloud