Junior Game Artist specializing in stylized 2D/3D animation and digital art
Nicolas already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Student VFX artist/developer who has shipped multiple real-time effects in a Unity mobile runner game, including a stylized spark effect built in VFX Graph and performance-minded particle lifecycle management. Also created a scanner VFX using Unity’s Shuriken system and uses AI selectively for gizmos/procedural leg animation visualization.
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