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Nikunj Sethi - Assistant Professor - AR/VR

Nikunj Sethi

Mid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX

O.P. Jindal Global UniversityGoldsmiths, University of London3 Years ExperienceMid Level

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About

Unity developer with hands-on VR and multiplayer WebGL experience: reduced motion sickness in a VR bike riding game by implementing a helmet-style FOV reduction using a camera canvas. Built a small metaverse-style multiplayer house experience with Photon PUN 2, tackling host migration/ownership transfer and real-time object synchronization, plus voice chat.

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Key Strengths

  • Improved VR comfort by reducing motion sickness via FOV/helmet-style camera canvas
  • Strong multiplayer problem-solving (host leaving/ownership transfer, real-time sync) using Photon PUN 2
  • User-feedback-driven iteration (playtesting and early-release reviews informing changes)
  • Resourceful implementation choices (using UI canvas instead of creating a new 3D asset)
  • Comfortable adapting workflow structure based on project timeline (collaborative vs task-split)

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Experience

Assistant Professor - AR/VRJindal School of Design and Architecture, O.P Jindal Global University · Jul 2024 – Present
Unity VR DeveloperValkyrie Industries · Jun 2023 – Sep 2023
Unity VR DeveloperEnver Studio · May 2021 – Aug 2022
Unity VR DeveloperCHRP India Pvt Ltd · Jan 2021 – Apr 2021

Education

Goldsmiths, University of Londonmaster, Virtual and Augmented Reality (2023)
UPESbachelor, Computer Science Engineering (Graphics and Gaming) (2021)

Awards

  • Recognized by the Physiotherapy Department (King’s College London) for VR rehab experience potential

Skills

UnityC#PrototypingGitHubBlenderUnreal EngineUnity 3DXR DevelopmentVirtual Reality (VR)Augmented Reality (AR)C# for Unity 3DUX DesignUX DevelopmentUser Journey MappingInteraction Design

Languages

English

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Typically responds within 24 hours

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Nikunj SethiMid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX