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Paul Hudak

Senior Game Software Engineer specializing in Unity, C++/C#, and multiplayer systems

London, United KingdomSenior engineer25 years experienceSeniorVideo GamesSoftware DevelopmentMobile Games
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About

Unity/VR developer who has built personal Quest 2 projects including a Unity ECS-based space simulation leveraging Burst + Jobs for performance, and a relaxation virtual world featuring terrain, moving trees, and localized audio. Prefers a blended team structure and is motivated by high-impact, immersive projects.

Experience

Senior engineerMagicave
ContractorContractor
Lead engineerForesight Sports
Senior gameplay engineerSlightly Mad Studios
Lead gameplay engineerElectronic Arts Inc.

Education

University of South Australiabachelor, Computer Science (2001)

Key Strengths

  • Hands-on VR prototyping on Meta Quest 2
  • Performance-oriented Unity ECS development using Burst Compiler and Jobs System
  • Cross-functional mindset across gameplay and networking for multiplayer projects
  • Uses AI tools effectively for code checking, linting, and review support

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

C++C#UnityUnity DOTSUnity ECSDirectXGameplay EngineeringMultiplayer NetworkingOnline MultiplayerNetwork SystemsCloud ServicesBack-end ServicesLive Service DevelopmentGame Systems DesignArchitectural Design