Senior Game Economy Designer specializing in live-ops economies and monetization systems
Game Economy Designer8 years experienceSeniorVideo GamesMedia & Entertainment
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About
Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.
Experience
Game Economy DesignerUbisoft
Game Economy DesignerLudia
Game Economy DesignerExosatic
Education
University of Rouen’s Technical Collegebachelor, Communication management (2013)
Key Strengths
End-to-end implementation of a new F2P currency/market leveraging legacy content in a long-running live game
Data-driven post-launch economy monitoring with dashboards (currency banks by player profile, inflation, win rate, acquisition tracking)
Rapid tuning via clear levers (pricing and currency drop/win rates) to proactively prevent imbalance
Built Excel simulations to forecast progression differences between low- and high-engagement players and adjust pacing/rewards accordingly
Iterative economy tuning using telemetry and playtest feedback to avoid currency inflation while improving engagement and app ratings
Designed diminishing-returns reward system to keep low-engagement players competitive while protecting long-term economy health
Strong cross-functional alignment using analytics-backed reporting to resolve disagreements and reduce assumption-driven decisions
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