Pre-screened and vetted in the Bay Area.
Junior Product/UX Designer specializing in AI, mobile apps, and design systems
Senior Product Designer specializing in mobile consumer UX, creator tools, and marketplaces
Mid-level Game Designer specializing in VR cinematic and technical narrative systems
Senior Brand & Visual Designer specializing in art direction and scalable design systems
“Marketing designer/creative lead who builds scalable Figma-based systems for high-volume growth and community creative. Led a Recurly campaign aligned to a brand refresh (including creative testing like light vs dark), and served as the sole designer for Grow Therapy’s inaugural “Grow Forward” summit producing a full suite of event assets plus modular community templates for ongoing programming.”
Senior Design Technologist specializing in React/TypeScript prototyping and design systems
Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces
“UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.”
Senior QA Lead/Quality Designer specializing in mobile live-ops games
“Game QA lead with 20+ years of tooling and workflow experience, most recently leading QA on a Unity-based MLB mobile title with annual releases and major feature updates. Led QA for the PS Vita port of Borderlands 2 focused on technical requirements, performance, and usability, including making a key ship-risk call to limit multiplayer players. Known for disciplined Jira/TestRail administration, strong cross-functional communication, and uncovering critical submission-blocking issues with clear evidence and repro steps.”
Mid-level Creative Technologist specializing in XR and interactive prototyping
Principal Product Designer specializing in enterprise B2B SaaS and cloud platforms
Mid-level Graphic Designer specializing in brand, presentation, and digital production design
Senior Game Designer & Systems Designer specializing in progression and economy design
Senior Product Designer specializing in enterprise UX for healthcare and financial systems
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces
Senior UX Engineer specializing in AI-native workflows and design-to-dev automation
“UX/product designer in a medical laboratory B2B portal context who prototypes beyond Figma—built a GPT-based settings chatbot to address findability and low settings adoption, iterating through 11 tested versions with regression safeguards and structured prompts to mitigate instruction truncation/hallucinations. Also redesigned clinic order management by separating doctor vs assistant experiences and introducing step-based status views for a long, multi-stage lab order lifecycle; former full-stack engineer who improves design-to-dev handoffs via templates and readiness rituals.”
Senior Product Designer specializing in enterprise B2B SaaS and AI governance
“Product/UX designer focused on AI governance and GRC, who led end-to-end design of IBM Watsonx.governance by unifying previously siloed products (OpenPages, OpenScale, Factsheets) into a role-based platform for proactive risk detection and audit-ready compliance. Combines deep field research with strong technical fluency (CS degree, SQL, API-aware collaboration) and has shipped award-winning work (iF Gold 2025) with market recognition (IDC MarketScape Leader).”
Mid-level Esports & Game Operations Leader specializing in strategy, analytics, and live events
“Game designer with shipped multiplayer FPS experience on XDefiant, owning end-to-end mode design and tuning (Capture the Flag) and co-designing the Hardpoint spawn system across maps. Builds and iterates prototypes directly in Unreal Engine 5 using Blueprints, and has navigated real console/engine performance constraints and post-launch fixes while maintaining competitive integrity.”
Senior Brand Designer specializing in SaaS, B2B marketing, and design systems
Mid-level Game Designer specializing in weapons design and gameplay balance
Senior QA Consultant and Release Manager specializing in game platform releases
Senior Creative Designer specializing in art direction and production design systems