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Sawyer Porte - Game Designer

Sawyer Porte

Junior Game Designer specializing in systems, combat, and multiplayer gameplay

SLEEPER BUILDUC Santa Cruz3 Years ExperienceJunior Level

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About

Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.

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Key Strengths

  • Owned end-to-end progression/economy system for an idle auto-battler (currencies, sources/sinks, upgrade costs, meta-progression)
  • Strong balancing approach using spreadsheets plus playtesting to tune currency rewards, enemy scaling, and upgrade pricing
  • Iterative tuning to reduce progression friction by adding agency (minigame, click-for-damage, player skill tree)
  • Designs reward loops for different player motivations (collector vs mastery) with appropriate gating and replayability
  • Identified and communicated risks of multi-currency changes (player confusion) while aligning on tuning rationale

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Experience

Game DesignerSLEEPER BUILD · May 2023 – Present

Education

UC Santa Cruzmaster, Games and Playable Media (2024)
UC Davisbachelor, Cinema & Digital Media (2019)

Languages

English

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Typically responds within 24 hours

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Sawyer PorteJunior Game Designer specializing in systems, combat, and multiplayer gameplay