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Sawyer Porte

Junior Game Designer specializing in systems, combat, and multiplayer gameplay

Game Designer3 years experienceJuniorVideo GamesMedia & Entertainment
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About

Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.

Experience

Game DesignerSLEEPER BUILD

Education

University of California, Santa Cruzmaster, Games and Playable Media (2024)
University of California, Davisbachelor, Cinema & Digital Media (2019)

Key Strengths

  • Owned end-to-end progression/economy system for an idle auto-battler (currencies, sources/sinks, upgrade costs, meta-progression)
  • Strong balancing approach using spreadsheets plus playtesting to tune currency rewards, enemy scaling, and upgrade pricing
  • Iterative tuning to reduce progression friction by adding agency (minigame, click-for-damage, player skill tree)
  • Designs reward loops for different player motivations (collector vs mastery) with appropriate gating and replayability
  • Identified and communicated risks of multi-currency changes (player confusion) while aligning on tuning rationale

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Contact

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Languages

English

Skills

UnityUnreal EngineGodotBlenderC#C++PythonUnreal BlueprintsLuaGoogle Sheets ScriptingUnity Netcode for GameObjectsObject-oriented programming (OOP)Turn-based combat systemsAI behavior designEnemy AI