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Scott Stevens

Mid-Level Level Designer specializing in Unreal Engine and multiplayer arenas

Nottingham, UKLevel Designer6 years experienceMid-LevelVideo GamesSoftware Quality Assurance
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About

UK-based level/game mode designer who shipped Sniper Elite VR: Winter Warrior, owning multiple campaign missions and the Sniper Duel mode end-to-end. Strong Unreal Engine 5 Blueprint prototyping (built a playable 4v4 King-of-the-Hill mode with dynamic spawns in about a week) and experienced in VR performance tradeoffs for Oculus Quest while collaborating closely with engineering.

Experience

Level DesignerSpliced Inc.
Level DesignerJust Add Water Dev
Tools QA TechnicianPlayground Games
Engineering and Infrastructure QADambuster Studios
Level DesignerArtFactory

Education

University of Essexbachelor, Computer Science (2020)

Key Strengths

  • Owned a shipped game mode end-to-end (Sniper Duel) from inception through release
  • Data/goal-driven tuning from playtests (extended mode length from <30 seconds to ~5 minutes via redesign and encounter iteration)
  • Rapid prototyping in UE5 Blueprints (playable 4v4 King-of-the-Hill mode in ~1 week, including dynamic spawns)
  • Holistic level ownership beyond layout (enemy balancing plus VO and SFX implementation)
  • Able to align design ambition with platform performance constraints (Oculus Quest) through engineering collaboration

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Contact

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Languages

English

Skills

Level DesignLevel BlockoutsMultiplayer Level DesignCampaign Mission DesignPVP Arena DesignBlueprint ScriptingUnreal Engine 5Unreal Engine 4UnityForzaTech EngineMission ScriptingGameplay ScriptingAI Behavior DesignAI Stateset BehavioursCombat Encounter Feedback