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Simon Sikora
Director-level XR/Unity Application Development Manager specializing in training simulators
AccenturePoznań University of TechnologyWarsaw, Poland13 Years ExperienceDirector Level
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Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.
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Senior XR & Unity Developer specializing in immersive games and interactive experiences
Amsterdam, Netherlands10y exp
Orb AmsterdamUniversity of Milan
“Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.”