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About
Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.
Experience
Application Development Manager, LeadAccenture
Service Deliver Manager / DeveloperSetapp
Project specialistXR Wizards
Unity Independent DeveloperFreelance
Project ManagerVolkswagen AG Hannover
Product ManagerFr Automotive
Test EngineerNTN Wälzlager
Education
University of Technology Poznańmaster, Mechanical Engineering and Management (Mechatronics) (2008)
Key Strengths
Shipped Unity VR training simulation for a pharmaceutical manufacturer on Meta Quest 2
Standalone VR performance optimization to maintain 90 FPS on Quest 2
Designs highly intuitive VR UX for broad age ranges (including 60–70 year olds) using minimal UI and few controller buttons
Strong cross-platform XR approach (OpenXR) to mitigate shifting SDK/hardware ecosystems
Full-cycle solo Unity development across XR setup, audio, UI, level design, asset optimization, animation, and input
Pragmatic development workflow: adds desktop/non-VR mode to reduce headset dependency during development
Adaptable across structured and unstructured teams; has acted as lead developer and service delivery manager
Reference Highlights
Strongly Recommended
Very strong game design
Developed an innovative, state-of-the-art VR experience
Highly attentive to client needs
Challenges requirements constructively
Proposes excellent solutions
Agile and adaptable while keeping projects on track
Provides clear visibility and direction
Effective team leadership and management
Strong Unity/C# mastery
Global technical and functional perspective on complex projects
Managed designers/artists/production to deliver a coherent, satisfactory result
Able to align teams across different practices and procedures to maintain quality
Game changer impact
Team leadership
Highly analytical and detail-oriented (micro-level analysis)
Organized and structured approach
Able to break down complex projects before development
Strong feedback giver and receiver
Flexible working style (works as needed regardless of time)
Deadline-driven and highly committed
Seasoned engineer/developer
Translates complex processes into code effectively
Excellent multidisciplinary collaboration
Takes initiative
Positive impact on project gameplay quality and stability
Improved system stability and functionality through technical suggestions
Adaptable and flexible with shifting priorities/requirements
Solid Unity and C# technical skills
Understands code well
Thoughtful, practical problem-solving approach
Communicative and willing to share opinions
Listens to others and acknowledges mistakes
Strong team collaboration
Supportive teammate during crunch periods
Strong learning curve and continuous improvement (early career)
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