Mid-level Game Developer specializing in player-focused gameplay and Unity development
Steven already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.
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