Senior Technical Artist specializing in real-time XR performance and rendering systems
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UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.
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