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About
UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.
Experience
Senior Technical ArtistWaveXR
Technical ArtistWaveXR
Technical ArtistGroove Jones
3D GeneralistPolyKnight Games
Environment ArtistModeling & Simulation Center
Education
University of Texas at Dallasmaster, Arts and Technology
Key Strengths
Shipped networked VR gameplay/VFX feature in UE5 using Blueprint components + C++ subsystem integration
Strong Niagara debugging and performance tuning (identified CPU-emitter array limitation; switched to GPU emitters)
Architects maintainable systems with interfaces, observer pattern, and componentization
Built end-to-end avatar customization/builder system supporting editor-time and runtime workflows with JSON serialization
Cross-platform performance trade-offs (PC vs mobile VR) using platform checks to avoid content explosion
Animation systems optimization (animation update threading; fast-path hand pose blending via native-provided data)
Profiling-driven optimization using Unreal Insights (portal render targets reduced via culling, masking, and material simplification)
Effective cross-discipline collaboration (engineers, VFX artists, character artists) and improves pipelines via events over Tick
Reference Highlights
Strongly Recommended
Exceptional at shipping maintainable Blueprint gameplay systems
Turns prototypes into production-ready, testable systems
Strong end-to-end ownership from design through ship and support
Architected scalable modular live show platform (from bespoke to reusable)
Dramatically increased production velocity (from 1 show every 1–2 months to up to 3 per week)
Balances performance constraints with user fun/experience
Foresees useful tuning levers and builds them in early
Strong attention to detail (naming, graphing, layout)
Effective bridge between art/design intent and technical execution
Translates ambiguous creative direction into structured requirements
Pragmatic conflict resolution via quick prototyping
Clear communicator of technical tradeoffs to stakeholders/leadership
Disciplined, data-driven debugging and profiling approach
Hands-on structured testing (not guesswork)
Strong collaboration across teams; not siloed
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