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Tashkeel Shah

Senior Technical Artist specializing in real-time XR performance and rendering systems

Senior Technical Artist10 years experienceSeniorXR (AR/VR)Media & EntertainmentVideo Games
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.

Experience

Senior Technical ArtistWaveXR
Technical ArtistWaveXR
Technical ArtistGroove Jones
3D GeneralistPolyKnight Games
Environment ArtistModeling & Simulation Center

Education

University of Texas at Dallasmaster, Arts and Technology

Key Strengths

  • Shipped networked VR gameplay/VFX feature in UE5 using Blueprint components + C++ subsystem integration
  • Strong Niagara debugging and performance tuning (identified CPU-emitter array limitation; switched to GPU emitters)
  • Architects maintainable systems with interfaces, observer pattern, and componentization
  • Built end-to-end avatar customization/builder system supporting editor-time and runtime workflows with JSON serialization
  • Cross-platform performance trade-offs (PC vs mobile VR) using platform checks to avoid content explosion
  • Animation systems optimization (animation update threading; fast-path hand pose blending via native-provided data)
  • Profiling-driven optimization using Unreal Insights (portal render targets reduced via culling, masking, and material simplification)
  • Effective cross-discipline collaboration (engineers, VFX artists, character artists) and improves pipelines via events over Tick

Reference Highlights

Strongly Recommended
  • Exceptional at shipping maintainable Blueprint gameplay systems
  • Turns prototypes into production-ready, testable systems
  • Strong end-to-end ownership from design through ship and support
  • Architected scalable modular live show platform (from bespoke to reusable)
  • Dramatically increased production velocity (from 1 show every 1–2 months to up to 3 per week)
  • Balances performance constraints with user fun/experience
  • Foresees useful tuning levers and builds them in early
  • Strong attention to detail (naming, graphing, layout)
  • Effective bridge between art/design intent and technical execution
  • Translates ambiguous creative direction into structured requirements
  • Pragmatic conflict resolution via quick prototyping
  • Clear communicator of technical tradeoffs to stakeholders/leadership
  • Disciplined, data-driven debugging and profiling approach
  • Hands-on structured testing (not guesswork)
  • Strong collaboration across teams; not siloed

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Contact

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Languages

English

Skills

Technical Art3D ModelingEnvironment ArtLevel ArtTexturingRiggingAnimationAsset OptimizationLOD (Level of Detail)Real-Time RenderingPBR (Physically Based Rendering)Stylized RenderingShader DevelopmentHLSLUnity