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Vetted Game Developers in Remote

Pre-screened and vetted in Remote.

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Thomas Schemmer

Senior Gameplay/Simulation Engineer specializing in Unreal Engine and graphics programming

Remote8y exp
Aesir InteractiveRWTH Aachen University
Unreal EngineUnreal Engine 4UnityUniversal Render Pipeline (URP)C++C++20+71
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MZ

Matthew Zhang

Mid-Level Software Developer specializing in game development and web tooling

Remote, US4y exp
Lost Boys InteractiveSaint Mary's College of California
PythonJavaScriptJavaC#C++PowerShell+29
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KC

Kumar Chaitanya

Screened

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”

Unreal EngineUnreal Engine 4 (UE4)Unreal Engine 5 (UE5)Blueprint Visual ScriptingC++Python+151
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SR

Sarthak Rawal

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Junior Game Developer specializing in Unity/Unreal and blockchain gaming

Remote1y exp
SolmechCMR University

“Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.”

AdvertisementArchitecture ReviewsARBlockchainBlueprints (Unreal Engine)C#+48
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PR

PaulKonstantin Regler

Screened

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”

UnityUnreal EngineAutodesk MayaFoundry NukeMocha ProAdobe Premiere Pro+34
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