Pre-screened and vetted in Remote.
Senior Gameplay/Simulation Engineer specializing in Unreal Engine and graphics programming
Senior Game Developer specializing in Unity and mobile game development
“Unity developer with over a decade of shipping experience across mobile, AR/VR, console, and gambling titles. Most recently helped take Faction Packed from conception through release and live ops as one of two programmers, owning much of the frontend client work and later adding live-service features like events and leaderboards while also tackling mobile performance constraints.”
Senior Game Engineer specializing in Unity, Unreal, and multiplayer systems
“Unity/C# gameplay engineer with strong systems and optimization focus, including architecting a networked ability system that reduced networking load via lightweight ID-based replication. Also brings experience with AI-driven game tooling for Meta, custom internal tools, and mobile multiplayer performance tuning across graphics, networking, and input architecture.”
Senior Software Developer specializing in game development and performance optimization
“Game developer who says they built an entire title, Proxy - Ultimate Hacker, end-to-end in Unity/C#, including gameplay, UI, progression, audio, economy, and the main loop. They also describe hands-on experience with AI-assisted content generation, Photon multiplayer synchronization, and GPU/compute-shader optimization for VR and mobile XR.”
Mid-Level Software Developer specializing in game development and web tooling
Senior Multiplayer Game Developer specializing in Unity and real-time networking
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Junior Game Developer specializing in Unity/Unreal and blockchain gaming
“Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”