Pre-screened and vetted.
Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing
“Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.”
“Software/product engineer who has owned a consumer iOS dating app from customer discovery through roadmap execution, while also shipping an in-app LLM-powered support/feedback bot. Brings a mix of product sense and backend systems experience, including rebuilding a race-condition-prone event orchestration system and designing microservices to handle arbitrary black-box production data.”
Mid-level Full-Stack Engineer specializing in Healthcare IT and SaaS
“Backend/data engineer with healthcare/medical-device experience who scaled a HIPAA-constrained local data platform to 50k users and 1B+ records, boosting processing from <500 to ~50k datapoints/sec using sharding, indexing, and SQL over Parquet (DuckDB). Strong security and reliability focus (JWT/RLS, least privilege, heavy unit/E2E testing) and a TypeScript specialist who uses type design to eliminate edge-case failures.”
Entry-level Software Engineer specializing in full-stack and AI systems
“Software engineer with hands-on experience spanning backend APIs, streaming data systems, and cloud/infrastructure automation, who is already using agentic AI workflows in a disciplined way. Stands out for combining practical systems work in Spring Boot, Kafka/Spark/ClickHouse, and Terraform/Kubernetes with a thoughtful approach to AI oversight, architecture, and multi-agent orchestration.”
Mid-level Software Engineer specializing in integrations and automation
“Union College robotics graduate with hands-on ROS experience building an independent “waiter bot” that took spoken orders (Mozilla DeepSpeech), used OpenCV, and navigated via SLAM on a TurtleBot with LiDAR. Also led the Union College Robotics crew for four years and implemented PID control for micromouse maze robots; has additional software deployment experience with Dockerized FastAPI and CI/CD from coursework.”
Mid-Level Software Engineer specializing in cloud-native microservices and full-stack development
“Full-stack engineer with deep startup experience building products from scratch under ambiguous requirements. Delivered a scalable, admin-configurable notification platform (Spring Boot/Java/Kafka) supporting 50+ notification types across 3 channels for 10k+ users, cutting new notification setup to ~5 minutes. Also built a Tinder-meets-LinkedIn job-swiping app (React/TS + Node/Prisma) and has hands-on AWS production ops (ECS/EKS, RDS, CloudWatch) plus multiple third-party integrations (Stripe, QuickBooks, Twilio).”
Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems
“Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.”
Junior Full-Stack Software Engineer specializing in Node.js, React, and REST APIs
“Full-stack engineer who shipped and owned a production Document Chat feature built with Next.js App Router/TypeScript and a Node/Express RAG backend, including JWT-secured route handlers and streaming responses. Demonstrated strong post-launch ownership by improving latency (~30%) via MongoDB indexing/query optimization and reducing AI costs through caching, backed by profiling with React Profiler and Chrome DevTools.”
Entry-Level GenAI/LLM Engineer specializing in agentic systems and RAG
“LLM/AI agent engineer with consulting/contract experience (Kanhaiya Consulting LLC) who deployed a production AI agent to automate BIM list workflows end-to-end—from database understanding and data cleaning to automated visualizations/dashboards. Worked around restricted real-time data access by generating synthetic data and improving outputs via supervised fine-tuning, and uses AWS-based LLMOps observability (Opic/OPEC) plus hybrid retrieval (vector+BM25 with reranking) to optimize relevance, latency, and cost.”
Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences
“Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.”
Entry-level Full-Stack Developer specializing in web platforms and applied systems research
“Backend-focused engineer who built Codesdev V1.0 end-to-end, a cloud-native IDE with secure Docker-based code execution across 8 languages and a custom PostgreSQL JSONB virtual file system achieving 34ms retrieval. Stands out for pragmatic early-stage decision-making, hands-on ownership from architecture through incident resolution, and a strong focus on security and low-latency backend design.”
Junior Full-Stack Software Engineer specializing in Java/Spring Boot and Angular
“Backend-leaning full-stack developer (Java/Spring Boot, Angular, MySQL) who emphasizes rapid iteration with quality via clean code, validation, and API testing. Built a web application to help women connect directly with NGOs, focusing on an intuitive dashboard and user walkthroughs to support adoption, and designed flexible REST APIs to handle frequent requirement changes.”
Junior Full-Stack Software Engineer specializing in cloud, automation, and data-driven ML systems
“Master’s capstone at Stevens: conceptualized and helped build a cross-platform assistive mobile app for visually impaired users with currency detection (ML), voice-driven AI chatbot (OpenRouter), and a guided navigation video-call feature using a shared room code. Personally implemented Firebase login/sign-in, facial-recognition login, video calling, chatbot integration, and led integration/testing across the full app.”
Mid-Level Software Engineer specializing in full-stack and mobile development
“Frontend-leaning engineer who shipped an end-to-end map-based discovery feature in a React Native mobile app, integrating location-based REST APIs with strong UX polish (loading/empty/error states) and cross-platform performance fixes. Also has experience building a Python backend with JWT auth and layered service structure, plus prior infrastructure work setting up centralized logging and monitoring.”
Senior Full-Stack Developer specializing in web applications and microservice security
“Product-minded frontend engineer/PM hybrid who led an LMS end-to-end using Next.js, including JWT auth and security validation with OWASP ZAP. Built AI features such as an LMS AI Tutor and a personal React+TypeScript movie recommender that lets users choose between Gemini and OpenAI models, with Redux Toolkit used for global state and smooth UX iteration in short sprints.”
Junior Full-Stack Software Engineer specializing in GenAI and web platforms
“AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.”
Senior Unity/.NET Developer specializing in mobile games and VR/AR
“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”
Junior Autonomous Driving Perception Engineer specializing in sensor fusion and SLAM
“Robotics software engineer with thesis work optimizing the Autoware perception pipeline via DDS/synchronization tuning for lower latency and better throughput, plus hands-on ROS1/ROS2 experience deploying perception (YOLOv8) and SLAM/localization on real vehicles and delivery robots. Has practical debugging depth (Kalman filter crashes, transformation/scan-matching issues) and CI/CD automation experience with Jenkins.”
Junior Software Engineer specializing in full-stack web and cloud development
“Full-stack engineer who has owned both institutional and personal products end-to-end, including Rutgers' myCommunity platform used by 70,000+ students. Particularly strong in production systems, data synchronization, authentication, and third-party API integrations, with a pragmatic approach to shipping, observability, and UI modernization.”
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”
Senior Unity Engineer specializing in performance-critical multiplayer systems
“Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.”
Mid-Level Full-Stack Software Engineer specializing in AI-driven web applications
Intern Full-Stack Software Engineer specializing in web apps, APIs, and OCR/LLM automation
Mid-Level Full-Stack Software Engineer specializing in cloud web apps and Microsoft Dynamics 365