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Vetted Artificial Intelligence Professionals

Pre-screened and vetted.

AR

Adam Rehberg

Screened

Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games

9y exp
Run GamesDigiPen Institute of Technology

Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.

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LM

Mid-level Software Engineer specializing in integrations and automation

New York, NY4y exp
PXUnion College

Union College robotics graduate with hands-on ROS experience building an independent “waiter bot” that took spoken orders (Mozilla DeepSpeech), used OpenCV, and navigated via SLAM on a TurtleBot with LiDAR. Also led the Union College Robotics crew for four years and implemented PID control for micromouse maze robots; has additional software deployment experience with Dockerized FastAPI and CI/CD from coursework.

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AA

Senior Full-Stack AI/ML Engineer specializing in MLOps and GenAI

Belmont, Michigan10y exp
AvaSureCapitol Technology University

Senior backend/data engineer who has built and maintained HIPAA-compliant, real-time clinical FastAPI services on AWS, orchestrating ML/LLM and vector DB calls with strong reliability patterns (auth, timeouts/retries, graceful degradation, idempotency). Also delivered AWS IaC/CI-CD (Terraform/Helm/GitHub Actions) across EKS/Lambda/SageMaker and built Glue/Spark ETL with schema evolution and data quality controls, plus demonstrated large SQL performance wins (15 min to <9 sec) and hands-on incident ownership.

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VP

Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction

Arlington, VA4y exp
HealthLab InnovationsIllinois Institute of Technology

Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.

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AS

Junior Software Engineer specializing in robotics simulation and machine learning

3y exp
Action LabMichigan State University

Undergraduate AI/robotics research assistant who built a city-scale robotics simulation stack for embodied question answering, including JSON-driven environment generation and a ROS 2 pipeline bridging Isaac Sim sensors (CV/LiDAR) to external ML/RL algorithms. Also created and deployed an open-source library workflow tool adopted across multiple local libraries, using GitHub Actions CI/CD for signed releases and automated updates.

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AB

Ajay Birla

Screened

Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).

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MD

Senior Unity Developer specializing in game systems, AR, and Web3 integration

County Wicklow, Ireland11y exp
Stratton StudiosTechnological Institute of the Philippines

Senior game developer with ~10+ years of experience who has authored a core Unity turn-based skill system (VFX, projectiles, status effects, async sequencing) and implemented Photon Fusion networking for an iOS simulation game with 6-player lobbies, dedicated servers, RPCs, and reliable data synchronization.

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DG

Junior Software Engineer specializing in cloud-native microservices and applied AI/ML

Dallas, TX2y exp
Win Information TechnologiesUniversity of North Texas

Built and deployed a production AI accessibility platform that turns chart and image-based graphs into real-time audio narratives for visually impaired users. Implemented a ResNet-based CV + OCR + NLP + TTS pipeline and improved performance through preprocessing, Redis caching, and Kubernetes autoscaling/rolling updates on AWS to handle traffic spikes with no downtime.

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TK

Intern Full-Stack Engineer specializing in Java, React, and cloud-native backend systems

Santa Clara, CA1y exp
SmartPathSanta Clara University

Frontend-focused engineer with startup experience (SmartPath, OPC AI) who owned and evolved an internal React/TypeScript component library treated like OSS—refactoring core form and API wrapper modules for stability, type safety, and smaller bundles. Comfortable diagnosing production issues via logs/API traces and shipping end-to-end fixes with tests and documentation, including internal workshops to drive adoption.

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DC

Mid-level B2B SaaS Account Executive specializing in full-cycle sales and revenue analytics

Bangalore, India4y exp
Wyzmindz SolutionNortheastern University

Sales professional at AutoSherpa who partners closely with product/engineering to resolve CRM data-sync issues affecting pipeline accuracy and sensitive customer data handling. Experienced running multiple customer onboardings in parallel using structured tracking (CRM/project boards), early risk logging, and weekly stakeholder syncs; targeting $100k base and open to equity.

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KC

Intern Full-Stack Engineer specializing in AI-powered products

San Jose, CA0y exp
EvovanceSanta Clara University

Software engineer (internship experience) who built and owned an AWS serverless multi-user “challenge” feature end-to-end (UI + REST APIs + DynamoDB + deployment), delivering measurable gains in latency (-30%), debugging time (-50%), and join drop-offs (~-30%). Also productionized a multilingual RAG-based QA system with vector retrieval and guardrails, improving accuracy to ~85% and driving ~20% DAU growth.

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GH

Mid-Level Software Engineer specializing in backend microservices, payments, and ML pipelines

Scottsdale, AZ4y exp
BLUSVN TechnologiesArizona State University

Backend engineer who has led redesigns and migrations for a real-time logistics platform, improving scalability and resilience while managing eventual consistency tradeoffs. Demonstrates strong distributed-systems rigor (idempotency, transactions, async queues, monitoring) and builds secure, versioned FastAPI APIs with JWT/OAuth2, RBAC, and database row-level security.

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RF

Senior Unity Game Developer specializing in mobile games and XR (VR/AR)

Den Helder, Netherlands5y exp
EmagineÇanakkale Onsekiz Mart University

Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).

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MS

Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization

Rajkot, India10y exp
Narqubis Games Private LimitedSaurashtra University

Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.

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MC

Marco Carloni

Screened

Senior XR Solution Architect & Unity Developer specializing in AR/VR applications

Remote18y exp
Ambiens VRITIS Antonio Pacinotti

Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.

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RS

Riya Stanly

Screened

Intern Data Scientist specializing in machine learning, NLP, and LLM fine-tuning

2y exp
SmollanGeorge Mason University

Built a production-style AI meeting summarization and action-item extraction system (Azure Speech-to-Text + transformer summarization/NER) exposed via a Flask REST API, with explicit guardrails to prevent hallucinated tasks. Strong focus on reliability: modular agent/workflow design, precision-first evaluation with human-validated golden notes, and practical orchestration patterns (tool-augmented agents; ready to scale into Airflow/LangGraph/Prefect).

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RF

Roxy Flores

Screened

Senior Graphic Designer & Multimedia Artist specializing in motion graphics and brand content

San Diego, CA11y exp
MGN OnlineMonteavila University

Marketing creative with 11 years of experience spanning high-polish print catalogues and scalable digital/video campaigns. Has led fashion catalogue shoots through to print-ready layouts, and also builds Figma design systems and modular template frameworks to produce high-volume assets without brand drift. Comfortable collaborating remotely with UA/growth/product teams and delivering cross-platform video using CapCut, After Effects, Blender, and Premiere.

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ES

Ed Sheldon

Screened

Senior Game Developer specializing in gameplay, AI, and multiplayer systems

London, United Kingdom12y exp
SMG

Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.

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AM

Senior PPC Specialist & Data Analyst specializing in performance marketing and BI

Madrid, Spain9y exp
LeediaUniversity of Siena
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IA

Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems

6y exp
Grip StudiosThe Informal School of IT
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SH

Mid-level Software Engineer specializing in backend/full-stack and distributed systems

Remote, United States3y exp
Bright Mind Enrichment and SchoolingIllinois Institute of Technology
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SG

Junior Software Engineer specializing in web, mobile, and AI-enabled apps

Birmingham, AL3y exp
South ProjectSouthern New Hampshire University
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ZB

Junior Full-Stack Web Developer specializing in AI and systems programming

Austin, Texas2y exp
The Energy CouncilSouthern Methodist University
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YM

Mid-Level Full-Stack Software Engineer specializing in cloud web apps and Microsoft Dynamics 365

Dallas, TX5y exp
CompunnelUniversity of Texas at Dallas
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