Vetted Backend Development Professionals

Pre-screened and vetted.

Monish Reddy Bonthu - Mid-Level Full-Stack Engineer specializing in real-time systems and FinTech in FL, USA

Mid-Level Full-Stack Engineer specializing in real-time systems and FinTech

FL, USA5y exp
Havicma LogisticsSaint Louis University

Backend engineer with hands-on experience modernizing a real-time logistics/tracking platform from a tightly coupled polling architecture to a service-oriented/microservices design using Node.js and WebSockets. Emphasizes contract-first FastAPI development, defense-in-depth security (JWT/OAuth, RLS/Supabase), and safe incremental migrations with feature flags and strong observability, delivering sub-second updates and improved performance under peak load.

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Yuhao Lin - Junior Full-Stack Software Engineer specializing in web platforms and cloud-based systems in Boulder, CO

Yuhao Lin

Screened

Junior Full-Stack Software Engineer specializing in web platforms and cloud-based systems

Boulder, CO1y exp
QBittensorLabUniversity at Buffalo

Full-stack engineer with hands-on document extraction experience: built an end-to-end handwritten OCR pipeline using OpenCV + EasyOCR with spellcheck post-processing and a Tkinter-based manual correction workflow. Also brings practical distributed-systems and e-commerce reliability experience (REST orchestration, retries, logging, Stripe idempotency), and is candid about not yet shipping LLM agents to production.

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UL

Mid-level Software Engineer specializing in backend systems and AI-powered platforms

San Francisco, CA4y exp
Stealth AI StartupClark University

Backend engineer who built a production retrieval-augmented narrative analysis platform for 100-page screenplays using a Node/Express orchestrator and a Python/FastAPI AI engine, including a key redesign from disk-based uploads to in-memory streaming to eliminate Windows file-lock failures. Also led a refactor of a municipal vehicle tracking system into a C-based distributed engine handling 4M+ daily packets with 99.99% data integrity and automation that reduced manual ops by 50%.

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Ratinder Joshi - Intern Full-Stack Software Engineer specializing in AI and SaaS platforms in Remote

Intern Full-Stack Software Engineer specializing in AI and SaaS platforms

Remote1y exp
NexKey CollectiveArizona State University

Built Syntriq, an AI-assisted deviation investigation platform for pharmaceutical manufacturers, owning the full stack from a 13-stage Python/FastAPI AI pipeline to a React report editor with source traceability. Stands out for combining strong technical execution with deep user discovery in a highly regulated FDA-sensitive domain, and for making pragmatic product decisions based on real QA investigator workflows.

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Abe Schor - Senior Full-Stack Engineer specializing in web platforms and scalable backend systems in Atlanta, GA

Abe Schor

Screened

Senior Full-Stack Engineer specializing in web platforms and scalable backend systems

Atlanta, GA8y exp
SmarthopCommunity College of Baltimore County

Backend-focused engineer with deep experience in logistics platforms, including a truck location-tracking system processing roughly 500K requests per day and a dispatcher task platform adopted by a major client. Also has hands-on applied AI experience using OpenAI to parse delivery PDFs into structured trip data, improving operational workflows through automation.

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Baljinnyam Puntsagnorov - Mid-level Full-Stack AI Engineer specializing in agentic AI and FinTech systems in Bellevue, WA

Mid-level Full-Stack AI Engineer specializing in agentic AI and FinTech systems

Bellevue, WA3y exp
Pinecone StudioAdelphi University

Full-stack and AI systems engineer with a strong track record in high-stakes workflow automation and payments reliability. They’ve built production LLM systems with retrieval, validation, evals, and human-in-the-loop controls, while also shipping payment infrastructure that eliminated duplicate payouts/charges and supported 8,000+ daily transactions at 99.95% uptime.

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Mohamed Risaldar Uppil Thodi - Senior Full-Stack Engineer specializing in real-time systems and backend platforms in San Francisco Bay Area, CA

Senior Full-Stack Engineer specializing in real-time systems and backend platforms

San Francisco Bay Area, CA10y exp
Travancore AnalyticsUniversity of Calicut

Fullstack engineer with strong experience building real-time, customer-facing products across e-commerce personalization and enterprise monitoring dashboards. Stands out for combining hands-on React/Node/GraphQL development with cloud-edge/WebRTC/WebSocket architecture, while working directly with customers to shape MVPs that achieved strong adoption.

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Sergio Paulo Ochoa Ledezma - Senior Game Developer specializing in VR/AR and mobile gameplay systems in Montevideo, Uruguay

Senior Game Developer specializing in VR/AR and mobile gameplay systems

Montevideo, Uruguay7y exp
T2 VideoUniversidad Mayor de San Simón

Unity generalist with a rare mix of gameplay engineering, backend reliability, VR optimization, and AI/avatar systems work. They’ve architected a rhythm-action game with custom charting tools, built a real-time LLM-driven 3D avatar pipeline with pseudo-streaming Azure TTS, and shipped a 5-player Meta Quest 2 co-op experience optimized for trade-fair deployment.

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AA

Areeb Abbasi

Screened

Mid-level Full-Stack AI Engineer specializing in deployed LLM agents and RAG systems

San Francisco, CA6y exp
FreelanceSan Francisco State University

Built a real-time AI meeting assistant using a Chrome extension that streams audio to a backend LLM workflow with transcription and RAG, then hardened it for production with queue-based streaming, async pipelines, security controls, and full observability. Also has hands-on startup sales experience, partnering with customers to define measurable technical win conditions (latency/accuracy) to close deals and drive adoption.

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DD

Daniel Diaz

Screened

Senior Unity XR Developer specializing in VR/MR immersive experiences

Berlin, Germany9y exp
Duellmann FilmproduktionUniversity of Europe for Applied Sciences

Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.

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AG

Adwit Gupta

Screened

Junior Machine Learning Engineer specializing in cloud-based ML and automation

1y exp
SolenaUniversity of Guelph

Built and shipped a production multi-agent LLM system at Solena that automated internal project intake, validation, reporting, and stakeholder communications using Python, SQL, and LangChain, with strong emphasis on reliability (structured validation, safe defaults, logging, and state tracking). Also used LangGraph to orchestrate a multi-step video summarization pipeline, and has experience partnering with non-technical stakeholders to define “completion” criteria and reporting needs.

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Sree Manasa Vuppu - Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG in Charlotte, NC

Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG

Charlotte, NC5y exp
Discovery EducationUniversity of North Carolina at Charlotte

Internship at Discovery Education building a production LLM/RAG chatbot that let marketing and sales teams query and interpret Looker/BI dashboards in natural language, with responses grounded in compliance and state education standards. Emphasizes rigorous evaluation (faithfulness/precision/recall/latency) plus user-feedback analytics, and used LangChain for orchestration, chunking/context-window control, and integration with enterprise sources like SharePoint.

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Dylan Jaworski - Intern Software Engineer specializing in Python data pipelines and backend systems in Tallahassee, FL

Intern Software Engineer specializing in Python data pipelines and backend systems

Tallahassee, FL0y exp
Florida Department of TransportationFlorida State University

Software engineering intern at the Florida Department of Transportation who built validation/anomaly-detection logic for a live operational telemetry + system log processing pipeline. Emphasizes fault-tolerant, state-driven system design (degraded modes, data freshness tracking, safe fallbacks) and debugs time-sensitive behavior via logging/latency analysis and replay-based testing—skills that translate well to robotics-style architectures despite no direct ROS/robot experience.

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FB

Fasres Bakr

Screened

Mid-level Game Developer specializing in multiplayer and backend systems

Egypt5y exp
Reta GamesAlexandria University

Lead developer on PoolLiveTourMax who owned core gameplay, physics, backend services, and end-to-end multiplayer architecture. Brings a strong blend of Unity gameplay engineering and backend/networking expertise, including server-authoritative netcode, dedicated server deployment, and performance optimization for memory, FPS, and latency.

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MS

Junior Software Engineer specializing in backend automation and AI-integrated systems

New York, USA2y exp
Heartland Community NetworkBinghamton University

FinTech engineer who has owned customer-facing onboarding deployments end-to-end, combining React/Node.js application development with workflow automation and post-launch operational metrics. They also implemented an LLM-driven onboarding assistant using contextual prompts and backend orchestration, and showed practical production experience debugging non-deterministic AI behavior caused by stale pipeline context.

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Dalton Hutchinson - Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences in Philadelphia, PA

Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences

Philadelphia, PA4y exp
In The Snow StudiosThe College of New Jersey

Unity gameplay programmer who has served as lead programmer on a small indie team, building core systems end-to-end from architecture through implementation. He combines single-player systems design, multiplayer netcode experience, cross-platform VR/mobile work, and hands-on experimentation with LLM-driven NPC gameplay prototypes.

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Fransiscus Prayoga - Senior Unity Developer specializing in AR/VR, MX, and game technology in Jakarta Pusat, Indonesia

Senior Unity Developer specializing in AR/VR, MX, and game technology

Jakarta Pusat, Indonesia9y exp
PT Imaji Nusantara KarismaInstitut Seni Indonesia Yogyakarta

Game programmer focused on Unity/C# systems, multiplayer, and VR, with a strong emphasis on performance-conscious architecture and practical shipping constraints. Particularly interesting for teams needing someone who can bridge gameplay engineering, backend-integrated tooling, Photon multiplayer, and hardware-connected immersive experiences.

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DS

Junior Software Engineer specializing in public safety and GIS web applications

Lowell, MA2y exp
City of LowellWestern New England University

Frontend engineer with hands-on experience building a production crime analysis mapping dashboard for public safety operations using React, TypeScript, and Leaflet. Stands out for combining geospatial visualization, performance tuning at scale, and UX design for dense operational data in a sensitive, compliance-oriented environment.

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Hashim Kalam - Junior Software Engineer specializing in backend systems and applied AI in Colombo, Sri Lanka

Hashim Kalam

Screened

Junior Software Engineer specializing in backend systems and applied AI

Colombo, Sri Lanka3y exp
IFSUniversity of Westminster

Full-stack and backend-oriented engineer with experience spanning customer-facing web products, LLM-based multi-agent systems, and enterprise Go microservices. They’ve worked on a ticketing/payments platform with Stripe, an NLP-to-2D-CAD MVP, and AI orchestration using LangChain, OpenAI, and Gemini, showing a mix of product thinking, backend architecture, and applied AI experimentation.

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DS

Deven Smith

Screened

Senior Game Developer specializing in Unity and mobile game development

Remote, USA10y exp
Kyoso InteractiveAcademy of Interactive Entertainment

Unity developer with over a decade of shipping experience across mobile, AR/VR, console, and gambling titles. Most recently helped take Faction Packed from conception through release and live ops as one of two programmers, owning much of the frontend client work and later adding live-service features like events and leaderboards while also tackling mobile performance constraints.

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Zunaira Nazir Zunaira Nazir - Senior Unity Developer specializing in multiplayer, VR, and WebGL in Pakistan

Senior Unity Developer specializing in multiplayer, VR, and WebGL

Pakistan7y exp
AlmavueGovernment College University, Lahore

Unity/C# lead developer who has reworked disorganized codebases into extensible architectures and led delivery of a cross-platform mental health product integrating AI chatbot features, payments, Calendly, and Firebase. Also brings hands-on experience with Photon multiplayer patterns, including server-authoritative movement, interpolation, and prediction.

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BS

Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems

Detroit, MI5y exp
HarmonecareGolden Gate University

Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.

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SR

Mid-Level Full-Stack Engineer specializing in microservices and cloud APIs

Cary, NC4y exp
YUG TechnologiesIllinois Institute of Technology

Software engineer who builds workflow-centric products end-to-end, including a customer-facing module on the Trident AI content platform and an internal content workflow tool adopted as the default process. Strong in TypeScript/React + FastAPI architectures and in scaling event-driven microservices with RabbitMQ, emphasizing reliability (idempotency, DLQs) and observability (correlation IDs) to reduce outages and debugging time.

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SF

Sergio Flores

Screened

Executive CTO / Principal Software Engineer specializing in cloud, mobile, and blockchain

Mexico, Mexico29y exp
SaftNational Autonomous University of Mexico

Engineering/CTO-style leader with hands-on architecture experience who has driven end-to-end modernization of a manual antiques auction operation—building centralized web-accessible data systems, digitizing historical records via OCR/freelancers, and defining profitability-focused KPIs with an eye toward predictive modeling. Emphasizes provider-agnostic, containerized SaaS architecture to avoid vendor lock-in and has experience scaling a small engineering team with ownership-based culture and lightweight processes.

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