Pre-screened and vetted.
Mid-Level Full-Stack Engineer specializing in real-time systems and FinTech
“Backend engineer with hands-on experience modernizing a real-time logistics/tracking platform from a tightly coupled polling architecture to a service-oriented/microservices design using Node.js and WebSockets. Emphasizes contract-first FastAPI development, defense-in-depth security (JWT/OAuth, RLS/Supabase), and safe incremental migrations with feature flags and strong observability, delivering sub-second updates and improved performance under peak load.”
Junior Full-Stack Software Engineer specializing in web platforms and cloud-based systems
“Full-stack engineer with hands-on document extraction experience: built an end-to-end handwritten OCR pipeline using OpenCV + EasyOCR with spellcheck post-processing and a Tkinter-based manual correction workflow. Also brings practical distributed-systems and e-commerce reliability experience (REST orchestration, retries, logging, Stripe idempotency), and is candid about not yet shipping LLM agents to production.”
Mid-level Software Engineer specializing in backend systems and AI-powered platforms
“Backend engineer who built a production retrieval-augmented narrative analysis platform for 100-page screenplays using a Node/Express orchestrator and a Python/FastAPI AI engine, including a key redesign from disk-based uploads to in-memory streaming to eliminate Windows file-lock failures. Also led a refactor of a municipal vehicle tracking system into a C-based distributed engine handling 4M+ daily packets with 99.99% data integrity and automation that reduced manual ops by 50%.”
Intern Full-Stack Software Engineer specializing in AI and SaaS platforms
“Built Syntriq, an AI-assisted deviation investigation platform for pharmaceutical manufacturers, owning the full stack from a 13-stage Python/FastAPI AI pipeline to a React report editor with source traceability. Stands out for combining strong technical execution with deep user discovery in a highly regulated FDA-sensitive domain, and for making pragmatic product decisions based on real QA investigator workflows.”
Senior Full-Stack Engineer specializing in web platforms and scalable backend systems
“Backend-focused engineer with deep experience in logistics platforms, including a truck location-tracking system processing roughly 500K requests per day and a dispatcher task platform adopted by a major client. Also has hands-on applied AI experience using OpenAI to parse delivery PDFs into structured trip data, improving operational workflows through automation.”
Mid-level Full-Stack AI Engineer specializing in agentic AI and FinTech systems
“Full-stack and AI systems engineer with a strong track record in high-stakes workflow automation and payments reliability. They’ve built production LLM systems with retrieval, validation, evals, and human-in-the-loop controls, while also shipping payment infrastructure that eliminated duplicate payouts/charges and supported 8,000+ daily transactions at 99.95% uptime.”
Senior Full-Stack Engineer specializing in real-time systems and backend platforms
“Fullstack engineer with strong experience building real-time, customer-facing products across e-commerce personalization and enterprise monitoring dashboards. Stands out for combining hands-on React/Node/GraphQL development with cloud-edge/WebRTC/WebSocket architecture, while working directly with customers to shape MVPs that achieved strong adoption.”
Senior Game Developer specializing in VR/AR and mobile gameplay systems
“Unity generalist with a rare mix of gameplay engineering, backend reliability, VR optimization, and AI/avatar systems work. They’ve architected a rhythm-action game with custom charting tools, built a real-time LLM-driven 3D avatar pipeline with pseudo-streaming Azure TTS, and shipped a 5-player Meta Quest 2 co-op experience optimized for trade-fair deployment.”
Mid-level Full-Stack AI Engineer specializing in deployed LLM agents and RAG systems
“Built a real-time AI meeting assistant using a Chrome extension that streams audio to a backend LLM workflow with transcription and RAG, then hardened it for production with queue-based streaming, async pipelines, security controls, and full observability. Also has hands-on startup sales experience, partnering with customers to define measurable technical win conditions (latency/accuracy) to close deals and drive adoption.”
Senior Unity XR Developer specializing in VR/MR immersive experiences
“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”
Junior Machine Learning Engineer specializing in cloud-based ML and automation
“Built and shipped a production multi-agent LLM system at Solena that automated internal project intake, validation, reporting, and stakeholder communications using Python, SQL, and LangChain, with strong emphasis on reliability (structured validation, safe defaults, logging, and state tracking). Also used LangGraph to orchestrate a multi-step video summarization pipeline, and has experience partnering with non-technical stakeholders to define “completion” criteria and reporting needs.”
Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG
“Internship at Discovery Education building a production LLM/RAG chatbot that let marketing and sales teams query and interpret Looker/BI dashboards in natural language, with responses grounded in compliance and state education standards. Emphasizes rigorous evaluation (faithfulness/precision/recall/latency) plus user-feedback analytics, and used LangChain for orchestration, chunking/context-window control, and integration with enterprise sources like SharePoint.”
Intern Software Engineer specializing in Python data pipelines and backend systems
“Software engineering intern at the Florida Department of Transportation who built validation/anomaly-detection logic for a live operational telemetry + system log processing pipeline. Emphasizes fault-tolerant, state-driven system design (degraded modes, data freshness tracking, safe fallbacks) and debugs time-sensitive behavior via logging/latency analysis and replay-based testing—skills that translate well to robotics-style architectures despite no direct ROS/robot experience.”
Mid-level Game Developer specializing in multiplayer and backend systems
“Lead developer on PoolLiveTourMax who owned core gameplay, physics, backend services, and end-to-end multiplayer architecture. Brings a strong blend of Unity gameplay engineering and backend/networking expertise, including server-authoritative netcode, dedicated server deployment, and performance optimization for memory, FPS, and latency.”
Junior Software Engineer specializing in backend automation and AI-integrated systems
“FinTech engineer who has owned customer-facing onboarding deployments end-to-end, combining React/Node.js application development with workflow automation and post-launch operational metrics. They also implemented an LLM-driven onboarding assistant using contextual prompts and backend orchestration, and showed practical production experience debugging non-deterministic AI behavior caused by stale pipeline context.”
Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences
“Unity gameplay programmer who has served as lead programmer on a small indie team, building core systems end-to-end from architecture through implementation. He combines single-player systems design, multiplayer netcode experience, cross-platform VR/mobile work, and hands-on experimentation with LLM-driven NPC gameplay prototypes.”
Senior Unity Developer specializing in AR/VR, MX, and game technology
“Game programmer focused on Unity/C# systems, multiplayer, and VR, with a strong emphasis on performance-conscious architecture and practical shipping constraints. Particularly interesting for teams needing someone who can bridge gameplay engineering, backend-integrated tooling, Photon multiplayer, and hardware-connected immersive experiences.”
Junior Software Engineer specializing in public safety and GIS web applications
“Frontend engineer with hands-on experience building a production crime analysis mapping dashboard for public safety operations using React, TypeScript, and Leaflet. Stands out for combining geospatial visualization, performance tuning at scale, and UX design for dense operational data in a sensitive, compliance-oriented environment.”
Junior Software Engineer specializing in backend systems and applied AI
“Full-stack and backend-oriented engineer with experience spanning customer-facing web products, LLM-based multi-agent systems, and enterprise Go microservices. They’ve worked on a ticketing/payments platform with Stripe, an NLP-to-2D-CAD MVP, and AI orchestration using LangChain, OpenAI, and Gemini, showing a mix of product thinking, backend architecture, and applied AI experimentation.”
Senior Game Developer specializing in Unity and mobile game development
“Unity developer with over a decade of shipping experience across mobile, AR/VR, console, and gambling titles. Most recently helped take Faction Packed from conception through release and live ops as one of two programmers, owning much of the frontend client work and later adding live-service features like events and leaderboards while also tackling mobile performance constraints.”
Senior Unity Developer specializing in multiplayer, VR, and WebGL
“Unity/C# lead developer who has reworked disorganized codebases into extensible architectures and led delivery of a cross-platform mental health product integrating AI chatbot features, payments, Calendly, and Firebase. Also brings hands-on experience with Photon multiplayer patterns, including server-authoritative movement, interpolation, and prediction.”
Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems
“Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.”
Mid-Level Full-Stack Engineer specializing in microservices and cloud APIs
“Software engineer who builds workflow-centric products end-to-end, including a customer-facing module on the Trident AI content platform and an internal content workflow tool adopted as the default process. Strong in TypeScript/React + FastAPI architectures and in scaling event-driven microservices with RabbitMQ, emphasizing reliability (idempotency, DLQs) and observability (correlation IDs) to reduce outages and debugging time.”
Executive CTO / Principal Software Engineer specializing in cloud, mobile, and blockchain
“Engineering/CTO-style leader with hands-on architecture experience who has driven end-to-end modernization of a manual antiques auction operation—building centralized web-accessible data systems, digitizing historical records via OCR/freelancers, and defining profitability-focused KPIs with an eye toward predictive modeling. Emphasizes provider-agnostic, containerized SaaS architecture to avoid vendor lock-in and has experience scaling a small engineering team with ownership-based culture and lightweight processes.”