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Vetted C# Professionals

Pre-screened and vetted.

C#PythonJavaScriptGitJavaCI/CD
AG

Agnya Gor

Senior .NET Full-Stack Developer specializing in ASP.NET Core, Angular, and Azure

Upperco, MD11y exp
Farmers & Merchants Bank
AgileAJAXAndroidAngularAngularJSAzure DevOps+128
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KH

Kaden Hyde

Junior Game Developer specializing in Unreal Engine and Unity

Denver, CO4y exp
Pepsi
PHPHTMLCSSSQLUnreal EngineUnity+36
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WP

William Poulson

Staff/Lead Full-Stack Software Engineer specializing in .NET, Angular, and cloud architecture

19y exp
Persimmony International
.NETAngularAngularJSAWSAzure DevOpsAzure Functions+117
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AR

Arkadiusz Redzik

Senior Unity Developer specializing in cross-platform game systems and optimization

9y exp
DevChain
UnityC#Performance OptimizationBlenderSystem DesignPrototyping+45
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MW

Maximilian Watson

Senior Full-Stack Engineer specializing in Clojure, AWS, and scalable web APIs

Los Angeles, California10y exp
USData Corp
AgileAPI DevelopmentAWSC#DevOpsDocker+22
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PS

preethi samala

Mid-level QA Automation Engineer specializing in web, API, and mobile test automation

Irving, TX6y exp
Paycom
AgileAPI TestingC#CI/CDCucumberData Validation+69
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JO

Jack Oakley

Screened ReferencesStrong rec.

Director-level VR Game Programmer specializing in Unity and QA leadership

Austin, TX15y exp
Viewer ReadyUniversity of Central Florida

“Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.”

C#C++PythonJavaHTMLJavaScript+150
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GD

German Dartsch

Screened ReferencesStrong rec.

Senior Unity Game Developer specializing in Unity Engine and AR/mobile deployment

Essen, Germany12y exp
Starvania StudioUniversidad Nacional de Cuyo

“Unity developer with hands-on Meta Quest mixed reality experience, building an AI-companion app with a real-time 3D avatar and local LLM backend using Whisper + GPT-SoVITS for STT/TTS. Also the primary programmer behind a Steam-published peer-to-peer co-op horror game built in Unity with Mirror networking.”

UnityC#Node.jsNext.jsWordPressFull-Stack Development+42
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TM

Thomas Malandris

Screened ReferencesStrong rec.

Mid-level Game Programmer specializing in Unreal Engine and C++ systems

Remote2y exp
Pangea GamesBournemouth University

“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”

AgileC#C++Problem SolvingSlackUnreal Engine+60
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MR

Michael Rouse

Screened ReferencesStrong rec.

Senior Unity/C# Gameplay & Systems Developer specializing in VR/AR

Pwllheli, Wales, UK4y exp
FreelanceBangor University

“Lead Unity developer who shipped two public-facing VR projects (Aberwla full release and Cognetic demo) end-to-end to the Meta Quest Store at Animated Technologies, including optimization and VRC compliance. Currently building solo first-person horror/ghost-hunting projects and aiming to ship a small-scope atmospheric title to Steam to broaden platform shipping experience.”

UnityC#CI/CDGitState ManagementCode Reviews+100
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DK

DhanushKautilya Kammaripalle

Screened ReferencesStrong rec.

Junior AI Integration Engineer specializing in LLM agents and RAG on cloud platforms

Fairfax, VA2y exp
Virtual Labs Inc.George Mason University

“Built and deployed LLM-powered features for a startup organizational management application, focusing on real-world deployment constraints like latency and cost. Implemented RAG with FAISS and improved retrieval quality by switching embedding models (OpenAI/Hugging Face) and fine-tuning embeddings on medical corpora for a medical-report UI feature. Uses LangChain and LangGraph to orchestrate multi-node LLM API workflows and evaluates systems with metrics like latency, cost per request, and error taxonomy.”

PythonJavaJavaScriptTypeScriptSQLLarge Language Models (LLMs)+116
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TP

Tanya Parker

Screened ReferencesStrong rec.

Senior Frontend Developer specializing in WebXR and Three.js

London, UK9y exp
BBCUniversity for the Creative Arts

“XR professional with 9 years in the industry and 3 years using Unity; built a solo Unity city-building/resource management game (BLEAK) inspired by Anno in a dystopian cyberpunk setting. Has shipped web-based XR experiences (not Unity headset titles) and emphasizes pragmatic scope control and production adaptability, honed further during time at Zappar.”

GitGitHubJavaScriptReactTypeScriptWeb Development+50
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RF

Ramon Ferreira

Screened ReferencesStrong rec.

Senior Software Engineer specializing in Unity game development and multiplayer systems

Burnaby, Canada9y exp
Autoverse StudiosUniversidade Positivo

“Unity gameplay/game-flow programmer with ~10 years in the games industry who has shipped on Meta Quest 1 & 2. Built a Steam-available multiplayer "Vampire Survivors"-style co-op demo largely solo in a 6-month contract, handling everything from networking and UI to performance optimization (GPU instancing) and Steam publishing.”

UnityUnreal EngineC#PythonC++JavaScript+78
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VP

Vikesh Patel

Screened ReferencesStrong rec.

Senior AI/ML Engineer & Data Scientist specializing in LLMs, RAG, and MLOps

Eagan, MN8y exp
Intertech, Inc.Metropolitan State University

“ML/NLP practitioner who has delivered production systems in regulated domains, including a healthcare compliance pipeline using RAG (GPT-4/Claude) plus TF-IDF retrieval that increased document review throughput 4.5x. Also has hands-on experience improving fraud detection data quality via entity resolution (Levenshtein, Dedupe.py) validated with A/B testing, and building scalable, monitored workflows with Airflow, CI/CD, and AWS SageMaker.”

PythonJavaScriptNode.jsVue.jsTypeScriptGo+179
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PG

Parvesh Garg

Screened ReferencesStrong rec.

Unity Team Lead specializing in multiplayer games and AR/VR

Greater Noida, UP, India14y exp
Real11 Fantasy Sports

“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”

UnityC#OpenCVComputer VisionGoogle AdsFirebase+91
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JS

Jaguer Soares

Screened ReferencesStrong rec.

Executive XR Developer specializing in Unity-based VR/AR applications

Porto Alegre, Brazil28y exp
VRJoyUNA (União de Negócios e Administração Ltda)

“Unity VR/AR developer with 10 years of experience who built a complex multiplayer online Jenga game from scratch, including VOIP and a custom physics synchronization approach to make heavy physics work smoothly online. Has also delivered VR simulation experiences for an educational institution using drone-recorded 360 video placed into a virtual cockpit flight experience (deployed directly to Quest headsets, though not launched on the Quest store).”

UnityC#SQLPHPHTMLJavaScript+85
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WA

Waleed Ahmed

Screened ReferencesStrong rec.

Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer

Dubai, United Arab Emirates9y exp
AGAPINational University of Computer and Emerging Sciences

“Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.”

UnityUnreal EngineC#C++PythonJavaScript+108
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YV

Yury Vasilevich

Screened ReferencesStrong rec.

Staff Unity Tech Lead specializing in F2P mobile live-service games

Gdańsk, Poland16y exp
Dynamic GamesBelarusian State University of Informatics and Radioelectronics

“Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.”

UnityC#.NETC++JavaScriptPerformance Optimization+127
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BS

Basit Siddiqui

Screened ReferencesStrong rec.

Senior Frontend Lead specializing in ed-tech platforms and gamified learning

Islamabad, Pakistan9y exp
Knowledge PlatformIqra University

“Frontend lead with ~6 years building edtech platforms (LMS + CMS) using Svelte and React/TypeScript. Manages a 6–7 person team and owns architecture, CI/CD, and production quality practices (error boundaries, crash/downtime alerting). Has hands-on experience improving performance at scale via micro-frontends, lazy loading/code splitting, and virtualization/pagination for heavy UI screens (e.g., Bonzo game platform).”

JavaScriptTypeScriptSassReactReduxjQuery+101
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SK

Satyam Kumar

Screened ReferencesStrong rec.

Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation

Nottingham, United Kingdom4y exp
The Simulator CompanyNottingham Trent University

“Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.”

.NETC#CI/CDCode ReviewDebuggingGit+102
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JS

Josivan Silva

Screened ReferencesStrong rec.

Senior Unity/C# Developer specializing in 3D/VR visualization and industrial automation

13y exp
Uninassau PaulistaUNINASSAU

“Real-time VFX artist specializing in Unity VR/mobile optimization; shipped a Doctor Strange-inspired portal effect for a standalone Meta Quest 2 project ("Projeto Multiverso UNINASSAU") using a custom vertex-offset shader and carefully managed overdraw to hit 50+ FPS. Also building sci-fi VFX (explosions, lasers, environmental effects) for an in-development game ("Star Warfare") and uses AI tools to speed iteration, debugging, and documentation.”

C#API DevelopmentAutomationData ModelingNeural NetworksUnity+85
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HI

Hassan Iftikhar

Screened ReferencesStrong rec.

Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking

Lahore, Pakistan4y exp
RIFT GamesUniversity of Roehampton

“Unity developer who has built a Meta Quest 3 VR game as a solo developer, handling everything from VR setup and UI to gameplay and builds, including accessibility-focused mechanics for blind users. Also developed the full base-system module for the shipped mobile game "Death Travelers," implementing 30+ rooms with distinct economy and progression functionality (resource conversion, storage, shop).”

AgileAndroidC#Cross-functional collaborationData analyticsGit+70
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