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Vetted C# Professionals

Pre-screened and vetted.

C#PythonJavaScriptGitJavaCI/CD
MD

Marek Dvoracek

Senior Unity Developer specializing in XR/VR and immersive experiences

Breclav, Czech Republic6y exp
Museverse
Unity.NETC#C++Code ReviewRelease Management+21
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EZ

Effie Zimon

Senior Games QA Engineer (SDET) specializing in Unreal Engine automation and console certification

Sammamish, WA6y exp
Tensei Games
UnityPythonC#JavaScriptC++Agile+63
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AK

Aleksandr Kostin

Senior Full-Stack Developer specializing in automation, IoT, and integrations

Scarborough, ON, Canada6y exp
JULE
Full-stack developmentAPI developmentRESTSOAPMicroservicesNode.js+112
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AS

Adrian Sempere

Senior Unity Developer specializing in gameplay, multiplayer systems, and live-ops

Málaga, Spain10y exp
ChromaWay
UnityUnreal EngineC#C++MVCSystem Design+48
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GE

guillaume eizlini

Staff Full-Stack Developer specializing in web, iOS, and blockchain applications

Remote23y exp
NorthStar Pinball
AWSC#CSSD3.jsDockerExpress+42
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AM

Asmita Mane

Senior QA Engineer specializing in manual and Selenium-based test automation

Las Vegas, NV10y exp
Dayforce
.NETAgileAzure DevOpsBootstrapC#CI/CD+65
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MR

Moayad Rayyan

Director-level Engineering Leader specializing in scalable cloud platforms and real-time AI systems

Dubai, United Arab Emirates15y exp
Virtue Thereby & Research
AgileAngularAWSC#CI/CDDatadog+52
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BN

Bogdan Nudnenko

Senior VR/AR Software Engineer specializing in graphics, OpenXR, and computer vision

Tbilisi, Georgia9y exp
Atopia Space
CC#C++PythonComputer VisionUnity+57
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OG

Oliver Garcia

Senior Unity 3D Developer specializing in Mobile Games and Enterprise XR

10y exp
ComharTechGroup
UnityC#Performance OptimizationUnity 3DVR DevelopmentAR Development+32
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IS

Ilya Sakhno

Senior Unity/C# Developer specializing in performance, rendering, and VR

Gdansk, Poland7y exp
Guli Games
UnityC#.NETGitHub ActionsCI/CDGit+106
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SB

stephen boileau

Senior Technical Artist specializing in real-time pipelines for themed entertainment

Los Angeles, CA12y exp
Super 78
UnityUnreal EngineC#C++PythonAutomation+56
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AC

Ana Campaniço

Screened ReferencesModerate rec.

Senior Software Engineer specializing in R&D, visualization, and game development

14y exp
CCG/ZGDV InstituteUniversity of Trás-os-Montes and Alto Douro

“Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.”

Adobe PhotoshopArtificial IntelligenceBlenderC#Computer VisionData Analysis+71
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BB

Buzwe Bam

Screened

Senior Creative Technologist specializing in interactive digital experiences

Johannesburg, South Africa6y exp
The Boiler Room ProductionsBelgium Campus

“Unity VR developer with shipped Meta Quest experience who has led and built immersive industrial applications, including a life-size diesel engine visualization POC for Harmony Mine and a manufacturing labeller maintenance/operation training simulator with guided/unguided modes plus scoring and timing. Leverages AI tools to speed up iteration, storyboarding, and coding support, and prefers a balanced, cross-functional team environment.”

API IntegrationC#CSSGoogle AnalyticsHTMLJavaScript+44
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MN

Muhammad Nadeem Naeem

Screened

Senior Unity Developer specializing in AR/VR and simulation

Hull, United Kingdom5y exp
AM INDUSTRIES -SOLE PROPRIETORSHIP L.L.CUniversity of Hull

“Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.”

UnityUnreal EngineC#C++Computer VisionOpenCV+78
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AP

Alexander Penny

Screened

Entry-Level Games Programmer specializing in Unreal Engine and C++

Dundee, UK1y exp
Ninja KiwiAbertay University

“Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.”

C++C#SQLUnreal EngineUnityGit+37
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AA

Abdesslame Abouibrahim

Screened

Mid-level XR Developer specializing in Unity VR/MR training simulations

Benguerir, Morocco5y exp
IDC Morocco1337 Khouribga

“XR/VR Unity developer who has shipped to Meta Quest and led industrial VR projects. Built a Meta Quest 3 scaffolding safety training simulation using the XR Interaction framework, emphasizing instructional UX (cognitive load reduction) with interactive audio guidance, and has hands-on experience debugging device-only URP rendering issues (e.g., anti-aliasing conflicts causing ghosting/distortion).”

UnityC#GitGitHubHTMLCSS+50
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VP

Valerio Paventi

Screened

Senior Game Developer specializing in Unity multiplayer and AR/VR experiences

Rome, Italy9y exp
Taco StudiosLiceo Scientifico Keplero

“Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).”

C#PythonC++UnityUnreal EngineMongoDB+32
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SB

Samuel Bloxham

Screened

Mid-level Unity Developer specializing in VR/AR and interactive games

4y exp
FreelanceUniversity of Plymouth

“Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.”

UnityC#Unreal EngineFirebaseVersion ControlJavaScript+21
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RB

Richard Burton

Screened

Junior Game Programmer specializing in Unity and VR multiplayer

2y exp
RogueSunKingston University

“Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.”

UnityUnreal EngineGitMachine LearningC#C+++61
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VJ

Vinayak Jain

Screened

Junior AI Platform Engineer specializing in ML and cybersecurity

Melbourne, Florida1y exp
AlumAiFlorida Institute of Technology

“Cybersecurity-focused candidate whose master’s thesis performed an empirical, systematic study of memory and disk forensics behavior across Windows and Linux under Trojan and ransomware conditions. Has experience optimizing and debugging large, real-time data-processing pipelines (e.g., memory dumps/logs) and using Docker for forensic analysis workflows; no robotics/ROS experience to date.”

Machine LearningPythonC#DockerLinuxIncident Response+53
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AK

Aviv Komemi

Screened

Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems

Petah Tikva, Israel5y exp
Beach BumTiltan College of Visual Media

“Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.”

UnityC#Object-Oriented Programming (OOP)GitCI/CDJenkins+24
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