Pre-screened and vetted.
Principal Gameplay/AI Programmer specializing in game AI and gameplay systems
“Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.”
Intern Software Engineer specializing in full-stack web development and automation
“Undergraduate robotics researcher who built a crowd-aware motion planning system to navigate safely and efficiently through dynamic pedestrian environments, implementing the full pipeline in ROS (move_base, global planning, SLAM/localization) and validating via 2D crowd simulation. Also brings modern software delivery experience from web apps, including Docker/Kubernetes-based cloud deployment and CI/CD with automated testing.”
Senior Frontend/Full-Stack Engineer specializing in e-commerce platforms and gaming
“Frontend engineer who led Take-Two’s first direct-to-consumer e-commerce platform, setting up a React/Next.js monorepo with CI/CD and semantic releases. Built a centralized, SSR-based payment micro-frontend (iframe + postMessage) integrating providers like PayPal/Braintree and Xsolla while meeting legal constraints around sensitive data, and drove measurable performance gains (~40% faster loads) through SSR and multi-layer caching (including Redis).”
Senior Full-Stack Software Engineer specializing in Healthcare IT and FinTech
“Backend/platform engineer building HIPAA-compliant, real-time healthcare systems: owned a Python/Flask API layer for an AI-enabled patient engagement and risk scoring service, implemented PHI-safe logging and cross-service auditability, and delivered Kubernetes microservices via ArgoCD GitOps. Also has experience with Kafka streaming pipelines and hybrid cloud-to-on-prem migrations in regulated healthcare/fintech environments.”
Senior Gameplay Engineer specializing in Unreal Engine and immersive XR experiences
“Gameplay engineer with deep Unreal Engine multiplayer/VR experience, including end-to-end implementation of replicated physics for a co-op VR FPS (Final Space: The Rescue) optimized for Meta Quest constraints using profiling-driven network and simulation throttling. Also built physics-driven projectile systems with predictive arcs and tuned hand-tracked vehicle controls for an Apple Vision Pro project using playtest analytics to improve feel.”
Mid-level Software Engineer specializing in AI agents, data pipelines, and cloud systems
“Generalist software engineer with recent contract work at Vertex Pharmaceuticals shipping a desktop-integrated RAG assistant for lab scientists (2000+ pages ingested; ~40% support-ticket reduction in pilot). Previously owned Python/AWS financial automation services at Amazon operating at multi-billion-dollar scale, with strong strengths in API design, observability, and database/performance tuning; also built a React/TypeScript AI contract analysis product (ContractsGuy).”
Principal Full-Stack Software Engineer specializing in web platforms and healthcare imaging
“AI/full-stack engineer with experience delivering production-critical healthcare AI at Roche (digital pathology imaging platform using Microsoft Gigapath for cancer diagnosis) and building scalable LLM-backed products. Strong in designing async AI backends (Django/Celery/Postgres/Redis on GCP), reliability engineering (Datadog, incident response), and agent-style document analysis workflows with evaluation loops.”
Director-level Technology Leader specializing in data platforms, AI, and media/AdTech transformation
“Technology leader who built a unified platform for Fox live sports production operations starting in 2019, delivering an initial operational system on an ~18-month timeline while simultaneously scaling an in-house engineering team from a service-provider partnership. Led a security architecture for external vendors/partners using a separate Okta instance with zero-trust and passwordless authentication, and drove adoption through strong change management, documentation, and agile execution.”
Senior Game Systems & Engine Engineer specializing in C++/Unity/Unreal
“Game engineering leader/player-coach who recently shipped Netflix/Boss Fight’s mobile hit Squid Games Unleashed, owning live ops scheduling (XML/JSON to C# in Unity) and storefront integrations while reviewing 6–8 engineers’ code. Experienced in client-server reliability work (The Sims 4 time-sync incident) and in speeding delivery via process redesign (gated approvals), with a coaching style informed by 6 years teaching improv theater.”
Mid-level Full-Stack Software Engineer specializing in cloud and GenAI applications
Staff Software Engineer specializing in Healthcare Platforms and Observability
Mid-Level Software Development Engineer specializing in AWS automation and release pipelines
Junior Software Engineer specializing in cloud-native full-stack development
Senior QA Analyst and Software Test Engineer specializing in video games
Mid-Level Full-Stack Software Engineer specializing in web platforms and AI research
Entry-level Robotics & Software Engineer specializing in automation, LLMs, and multi-robot systems
Senior Software Engineer specializing in cloud-native microservices and distributed systems
Intern Full-Stack / Front-End Engineer specializing in cloud dashboards and web platforms
Executive Engineering Leader specializing in Sportsbook & Fantasy Sports platforms