Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in web and backend systems
Mid-level Game Designer / 3D Artist specializing in Unity mechanics and level design
Junior Game Developer specializing in Unity multiplayer and mobile games
Mid-level Audio & Music Production professional specializing in game audio and live entertainment
Entry-Level Level Designer specializing in Unreal Engine gameplay and combat levels
Entry-Level Software Developer specializing in JavaScript and React
Entry-Level Video Game Designer specializing in Unreal Engine level and systems design
Principal Microsoft/SharePoint Engineer specializing in Azure and Power Platform
“Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.”