Vetted C# Professionals

Pre-screened and vetted.

ZW

Junior Full-Stack Software Engineer specializing in web and backend systems

Wenham, MA2y exp
GC Summer PracticumGordon College
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JV

Mid-level Game Designer / 3D Artist specializing in Unity mechanics and level design

Capital Federal, Argentina5y exp
VaneducUniversidad Abierta Interamericana
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KK

Junior Game Developer specializing in Unity multiplayer and mobile games

Ahmedabad, India2y exp
Sarvotam SolutionsSwarrnim Startup and Innovation University
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CS

Mid-level Audio & Music Production professional specializing in game audio and live entertainment

4y exp
BATL Axe ThrowingFull Sail University
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SF

Entry-Level Level Designer specializing in Unreal Engine gameplay and combat levels

Houston, TX1y exp
Icarus DevelopmentFull Sail University
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RG

Entry-Level Software Developer specializing in JavaScript and React

New Hyde Park, NY0y exp
Highbrow TechnologySUNY Old Westbury
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DS

Junior Unity Developer specializing in gameplay systems and VR simulation

London, UK
Lemons in the RoomLiceo Scientifico Pitagora
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RA

Entry-Level Video Game Designer specializing in Unreal Engine level and systems design

Full Sail University
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DF

Entry-Level Game Developer specializing in Unity and gameplay systems

Leiria, Portugal
Polytechnic Institute of Leiria
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AA

Entry-Level Game Developer specializing in Unity, C# and AR/VR

Puri, India
Centurion University of Technology and Management
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SK

Principal Microsoft/SharePoint Engineer specializing in Azure and Power Platform

New Delhi, India24y exp
Institution of Electronics and Telecommunication Engineers
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SD

Junior Game Design student specializing in Unity and C# development

Boise, Idaho2y exp
Boise State Bookstore
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Joe Francia

Joe Francia

Screened

Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.

UnityC#AR game developmentDynamic navigation/pathfinding on moving surfacesGrid-based navigation systemsRaycasting+16
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