Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in cloud-native web applications
Senior Full-Stack Engineer specializing in AI-powered SaaS and cloud-native analytics
Staff Software Engineer specializing in FinTech platforms and distributed systems
Senior UI & Gameplay Engineer specializing in Unreal Engine and multiplayer systems
Senior Software Engineer specializing in cloud-native distributed systems
Senior QA Automation Engineer specializing in web, mobile, and API testing
Principal Technical Artist specializing in game art pipelines, tools, and character rigging
Senior Full-Stack Engineer specializing in AI, Web3, and scalable web platforms
Principal/Senior Full-Stack Software Engineer specializing in scalable cloud platforms
Staff Full-Stack Engineer specializing in data engineering and real-time event platforms
Senior Full-Stack Engineer specializing in cloud, real-time data, and web platforms
Mid-level Software Engineer specializing in ML-driven software testing and developer tools
Senior Software Engineer specializing in cloud platforms, healthcare imaging, and scalable APIs
Director-level QA leader specializing in test automation and Agile quality strategy
Senior Software Engineer specializing in FinTech payments and scalable platforms
Staff Software Engineer specializing in FinTech and scalable distributed systems
Senior SharePoint Developer/Analyst specializing in enterprise portals, forms, and workflow automation
“SharePoint specialist with 10+ years delivering end-to-end business process solutions (forms, workflows, pages) and leading on-prem to SharePoint Online migrations. Has hands-on experience building SPFx React + TypeScript dashboards integrated with Nintex workflows, and has solved scale issues in large libraries (50k+ items) by redesigning permission architecture and archiving content. Also partners with product/design on Power BI dashboards, creating layered executive-to-operator UX with drill-through detail.”
Junior Software Engineer specializing in backend systems and AI/ML pipelines
“Robotics-focused engineer with ROS 2 experience who has built and debugged real-time, distributed control/orchestration systems under production-like latency and safety constraints. Led platform changes at Persona for a real-time verification orchestration system using deterministic state machines and async workers, and has hands-on experience stabilizing multi-robot navigation/SLAM behavior using rosbag, RViz, and stress testing in simulation (Gazebo).”
Mid-Level Software Engineer specializing in Azure AI and full-stack development
“Hands-on AI/LLM engineer who built a RAG-based product feature end-to-end, including prompt engineering, safety guardrails, and an automated adversarial + load-testing harness. Diagnosed real production issues (null responses) via Azure logs/metrics and drove an architectural fix by separating model deployments to address token/quota limits. Also runs internal developer enablement through short theory-to-hands-on AI workshops after completing a Microsoft AI certification.”
Junior AI Engineer specializing in LLM systems, RAG, and full-stack automation
“Built and deployed an AI receptionist product for field-service businesses (HVAC/electrician), including real-time Jobber scheduling integrations and Twilio-based calling. Combines hands-on customer/operator shadowing with strong production engineering (queueing to handle API limits, rigorous testing/mocking, mirrored prod environment) and cross-layer troubleshooting, driving user adoption through review/override workflows.”
Mid-Level Full-Stack Software Engineer specializing in mobile and web platforms
“iOS-focused engineer who led feature development for Amazon Books/Kindle (e.g., Series & Story So Far recaps, Kindle Memories) and introduced pure Swift packages while building sync and content download systems. Also has full-stack experience (React/TypeScript + Node with REST/GraphQL) and strong AWS operations (CDK/CI-CD, CloudWatch, canaries, autoscaling), plus founder experience at GLXY.ai shipping an early hardware MVP (weight sensors) under tight constraints.”
Executive Unity/XR Engineer specializing in real-time mocap and volumetric streaming
“Technical Director/Unity Lead who has shipped multiple Meta Quest immersive experiences and built custom Unity editor tooling to solve content-heavy pipeline constraints, enabling artists to push content directly into a Unity sandbox. Also prototyped a Unity restaurant simulation where an LLM drives NPC reasoning and state machines, using RAG and memory augmentation to reduce hallucinations and stuck behaviors.”