Pre-screened and vetted.
Senior Software Engineer specializing in AI for Healthcare and Enterprise SaaS
Senior QA Test Analyst specializing in game and service testing
“Game QA/automation tester with experience at Blizzard, Bossfight Entertainment, and Netflix, spanning manual-to-automation transitions, Selenium/C# UI automation, and CI/CD nightly reporting via TestRail. Known for an end-user-driven test strategy, strong defect isolation (including crash dumps), and cross-functional test planning that influenced multiplayer UX/design decisions.”
Senior Software Engineer specializing in game platforms and player-facing systems
“Senior engineer with a rare mix of game-platform and mobile content-delivery experience: helped ship the Xbox 360 Party system and later architected the custom multi-catalog asset pipeline behind Netflix Stories. Particularly compelling for teams needing someone who can design scalable, low-memory, high-stability systems for live content across many titles and external partners.”
Principal Software Engineer specializing in Unity game development and developer tooling
“Unity/C# gameplay engineer from Rec Room who owned end-to-end systems spanning downloadable avatar content delivery (Addressables + auth/CDN), build automation/CI for asset bundles, and creator tooling (Avatar Studio). Also implemented AI-driven localization and generative mesh features, and has deep multiplayer experience with Photon and Photon Quantum across VR (Meta Quest) and mobile platforms, citing a 20% retention lift from faster content delivery and customization.”
Staff/Principal Cloud Infrastructure Engineer specializing in Kubernetes and OpenStack
“Platform/backend engineer focused on Kubernetes at scale: built a Java control-plane service for multi-region cluster provisioning/monitoring/upgrades using Kafka-driven async workers, and solved peak-load provisioning failures by eliminating blocking I/O and dynamically scaling consumers. Also shipped an LLM-assisted Kubernetes troubleshooting/remediation feature that pulls Prometheus logs/metrics into prompts and uses guardrails (confidence thresholds + human-in-the-loop) to prevent risky actions.”
Intern/Junior Software Engineer specializing in AI/ML and cloud-based systems
“Embedded/robotics software engineer with Hyundai Motors experience who owned an AI-driven perception validation pipeline using a Transformer-based approach to generate stable synthetic in-cabin audio for autonomy/ASR testing, cutting downstream testing time by 50%+. Has hands-on ROS integration (IMU sensor streaming, inference, control nodes), MQTT-based distributed messaging, and cloud/container deployment experience (Docker, Node/Express, AWS, CI/CD).”
Executive technology leader specializing in AI products and enterprise platform modernization
“Four-time founder with hands-on experience inside angel- and venture-backed executive teams, plus accelerator mentorship experience. Brings a practical, customer-validation-driven approach to company building, with strong insight into early-stage team dynamics and investor ecosystems.”
Intern Software Engineer specializing in full-stack, backend, and AI agent systems
“Backend engineer with Tesla experience who redesigned vehicle registration into a step-based, region-configured workflow across 4–5 microservices, enabling partial saves and reducing customer drop-off. Has hands-on experience scaling and securing Python/FastAPI APIs (OAuth2/JWT, CORS), migrating cold data from MySQL to MongoDB via Kubernetes CronJobs, and implementing RBAC/RLS with Supabase + Postgres.”
Engineering Manager specializing in databases and distributed systems
“Aspiring founder exploring an AI automation startup focused on automating processes involved in building companies. Not yet developed specific use cases or raised capital, but describes a clear plan to validate ideas through use-case research, building a pilot, and testing with early customers; not familiar with the VC/accelerator landscape yet.”
Senior Backend Engineer specializing in Python and AWS serverless systems
“Backend/data engineer with Amazon supply-chain experience building production serverless Python services and ETL pipelines on AWS (Lambda, API Gateway, S3, RDS, Glue). Has modernized legacy SAS jobs into Python with rigorous parity testing and phased migrations, and has delivered major SQL performance gains (minutes down to seconds) through indexing and partitioning.”
Senior Full-Stack Engineer specializing in web platforms and mobile apps
“Backend/platform engineer with experience at Microsoft, Uber, and Gusto building production AI-agent automation systems in Python (AutoGen) and cloud-native microservices on Kubernetes across AWS/Azure. Has delivered zero-downtime migrations and high-throughput real-time streaming pipelines (Kafka/WebSockets/Redis), and is strong in GitOps/ArgoCD-driven CI/CD with reliable rollouts and rapid rollback.”
Senior Software Engineer & Game Designer specializing in Unity multiplayer and interactive experiences
“Gameplay engineer/designer with Unity experience spanning a Peloton open-world multiplayer cycling game (progression, difficulty normalization via FTP, replayability through medals/cosmetics) and a mixed reality soccer training game using a motion-tracked ball. Known for pragmatic, metrics-driven tuning (session length/mission duration), rapid playtest-led iteration, and cross-discipline execution including performance tooling (LOD batch editor) and phased multiplayer implementation planning.”
Director-level Data Platform & Analytics Engineering Leader specializing in distributed systems
“Entrepreneurially minded builder focused on proving architecture concepts via minimal demo prototypes for marketing. Has hands-on experience improving an A/B experimentation framework by interviewing stakeholders, identifying system limits and bottlenecks, and defining success criteria to scale experimentation and speed up analysis.”
Mid-level Software Engineer specializing in Unity gameplay systems
“Gameplay engineer with shipped mobile multiplayer experience on Squid Game: Unleashed, where they owned the Usable Items system end-to-end in Unity/C#. Built a modular ScriptableObject/action-based architecture that let designers create new item behaviors quickly without engineering support, while also handling network sync, prediction-related debugging, and internal validation tooling as the content library scaled.”
Director-level Data Architecture & Governance leader specializing in cloud analytics platforms
“Technology/architecture leader with Accenture experience delivering data- and AI/ML-driven products, including a legal contract search solution and customer sales analytics for AWS. Known for scaling distributed teams (onshore/offshore), making pragmatic architecture decisions, and solving hard data problems (proprietary sources, data quality) while implementing scalable integrations like Redshift-to-Salesforce via parallelized pipelines.”
Senior Software Engineer specializing in cloud-native SaaS and event-driven microservices
Staff Software Engineer specializing in FinTech and payments platforms
Intern Software Engineer specializing in full-stack web development and AI/ML
Intern Software Engineer specializing in databases and LLM-powered developer tools
Senior Software Engineer specializing in ML integrity and large-scale data pipelines
Intern Machine Learning Engineer specializing in NLP and search
Junior Software Engineer specializing in scalable systems and cloud/AI tooling