Pre-screened and vetted.
Junior Software Developer specializing in backend microservices and DevOps
“Built and operated a real-time student event/party discovery platform with map-based search, RSVP, and authentication using React/TypeScript, Node.js, and Firebase Firestore. Demonstrates strong backend correctness under concurrency (transactions, idempotency, retries/backoff) and solid API product thinking (versioning, Swagger docs, structured errors, cursor pagination), including custom geospatial querying via Haversine filtering.”
Mid-level Full-Stack .NET Developer specializing in Azure, APIs, and Angular SPAs
“Frontend-focused engineer with enterprise Angular experience integrated with .NET APIs, emphasizing production-ready practices (reusable components, modular architecture, TypeScript standards, Jasmine unit tests, and CI/CD). Has not built Unreal Engine UI systems yet, but articulates how they would translate web UI modularity, separation of concerns, and testing/automation practices to Unreal/CommonUI workflows.”
Intern Software Tester specializing in SQA automation and backend API validation
“Software engineer with medical-domain experience at Philips focused on end-to-end systems integration and reliability, including integrating C# xUnit automated test suites with backend services and CI-driven staging deployments. Also built a Python/scikit-learn typing speed analyzer integrating data collection, model training, and a real-time user interface; interested in transferring this systems/debugging rigor into robotics despite no ROS/robotics project experience yet.”
Mid-level UX/Product Designer specializing in XR, IoT dashboards, and interactive prototyping
“UI/UX designer with engineering fluency who has built complex AR spatial experiences for manufacturing metrology at Hexagon—designing guided 3D measurement/validation workflows overlaid on real-world parts and backed by cloud data. Also shipped an IoT monitoring dashboard at WinWinLabs, leveraging research with 20+ users and component-based design systems, and prototypes in Unity/web to validate usability with measurable performance metrics.”
Senior Full-Stack Software Engineer specializing in cloud-native web platforms
“Engineer with startup experience who emphasizes disciplined Agile execution (requirements analysis, Jira tasking, sprint planning) and production readiness (testing/QA/PR review). Uses profiling/logging for high-observability debugging and prioritizes incidents by impact. Has demoed engineering processes and worked directly with a client (Canadian music service) to position product capabilities and future extensions to drive adoption.”
Intern Robotics & Autonomous Driving Engineer specializing in ROS and computer vision
“Robotics software engineer with multi-robot perception and ROS integration experience, including work on CoLoc-Net improving global visual descriptors (DINOv2-SALAD style) and training a metric head for scale-aware 3D pose/odometry with a UKF backend. Built a ROS node/GUI to synchronize monocular vision and radar outputs at ITRI, and independently created a custom camera driver to enable reliable image sharing across AgileX Limo robots under real hardware constraints.”
Senior Software Engineer specializing in AI/ML and cloud-native microservices
“Backend/platform engineer with production experience building a Python SDK over a microservices ecosystem, emphasizing reliability (JWT auth, retries/timeouts, custom exceptions) and integration testing. Has delivered AWS EKS microservices with Jenkins+Helm CI/CD, strong secrets/config separation using AWS Secrets Manager, and set up Datadog APM/deployment/change monitoring. Also modernized legacy VB applications to C#/.NET WPF via incremental migration with parity testing and stakeholder sign-off.”
“Unity VR programmer with multiple shipped Meta Quest titles (including Lead Programmer on Infinite Inside), spanning core architecture, interactions, Addressables, and localization. Also independently designed/programmed/directed the commercial Steam release Zellige: The Tilemaker of Granada, managing a 10-person team and earning positive coverage from Rock Paper Shotgun.”
Mid-level Gameplay Programmer specializing in AAA and VR narrative games
“Unity developer with hands-on Meta Quest VR experience from a funded prototype for Meta, including on-headset testing, custom debugging tools, interaction-heavy mechanics, and performance optimization. Recently served as the sole developer on a multiplayer card-game-inspired Unity prototype, delivering a playable demo in ~2 months with extensible ScriptableObject-driven systems and an abilities framework.”
Mid-level Generative AI Engineer specializing in LLM agents and RAG
“GenAI/LLM engineer who built and deployed a production RAG system for enterprise document search and decision support, cutting manual lookup time by 40%+. Experienced with LangChain/LangGraph agent orchestration plus Airflow/Prefect for ingestion and incremental reindexing, with a strong focus on reliability (testing, observability) and stakeholder-driven metrics.”
Senior Front-End Developer specializing in React/Angular and cloud-native healthcare apps
“Senior/Lead Frontend/Full-Stack engineer in Toronto with proven experience shipping high-stakes, real-time and regulated products across healthcare, legal/compliance, and fintech. Built a real-time compliance dashboard that survived a 400% data spike and a no-code workflow builder supporting 500+ nodes, with strong emphasis on performance engineering, type-safe architecture, and automated quality/rollout practices.”
Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences
“Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.”
Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems
“Senior gameplay/core systems Unity programmer with hyper-casual mobile experience (Neon Play with Voodoo analytics partnership) and shipped F2P engagement mechanics like battle passes and reward/store loops. Built an optimized networked physics replication layer in Unity (compression, batching, interpolation/prediction) leveraging Jobs/Burst for scale, and has collaborated closely with designers, audio (FMOD), and international art teams on projects including Southfield and the Gorillaz Kong project.”
Mid-level Full-Stack Developer specializing in cloud-native APIs and data workflows
“Built and owned end-to-end ordering and inventory/order management systems for a wholesale distributor, delivering an MVP quickly and iterating based on direct observation of daily users. Experienced with TypeScript/React + Node.js layered architectures and microservices using RabbitMQ, including real-world scaling issues (duplicates, backpressure) and observability practices (correlation IDs, structured logging).”
Mid-level .NET Backend Developer specializing in secure APIs and enterprise integrations
“Built and owned UPS tracking/reporting and operations workflow dashboards, delivering customer-facing APIs and real-time React/TypeScript UIs backed by .NET Core. Experienced in high-volume microservices using IBM MQ/Azure Service Bus with strong reliability patterns (idempotency, retries, DLQ) and Azure-based observability, plus performance tuning across frontend and SQL-backed services.”
Mid-level Full-Stack Software Engineer specializing in Java/Spring Boot, React, and cloud
“Backend/platform engineer who built real-time connected-vehicle telemetry analytics at Subaru, spanning Kafka streaming, Python/FastAPI ETL, and low-latency WebSocket delivery (minutes to <2s). Strong Kubernetes + GitOps practitioner across AWS EKS and Azure AKS (Helm, ArgoCD, Jenkins/GitLab) and has led major on-prem-to-cloud migrations for financial microservices using Terraform and AWS DMS with measurable cost and reliability gains.”
Mid-Level Full-Stack .NET Developer specializing in cloud-native microservices and AI integration
“Software engineer with hands-on experience building and maintaining a React accessibility utility/component library (open-source-style) used across university portals, emphasizing WCAG 2.2 compliance, robust focus/keyboard behavior, and Jest/React Testing Library coverage. Also built and maintained .NET Core microservices at the Florida Department of Transportation, including integrating AI-driven features, with strong ownership around observability, incident response, and performance-focused refactoring.”
Senior Full-Stack Software Engineer specializing in web platforms and FinTech systems
“Full-stack engineer with ~20 years of experience (including 5–6 years in consultancy) who has shipped and operated production systems across a wide range of stacks. Recently owned an end-to-end receipts feature integrating Stripe, generating PDFs, and sending HTML emails, deployed via GitHub Flow to AWS ECS; handled real-world performance issues (oversized merchant images) with compression and server tuning.”
Mid-Level Software Engineer specializing in cloud-native microservices and full-stack web apps
“Backend/platform engineer focused on real-time financial fraud detection and transaction monitoring, building low-latency FastAPI + Kafka systems with strong reliability patterns (DLQs, idempotency) and cloud observability. Has hands-on Kubernetes delivery across AWS EKS and Azure AKS with automated CI/CD and GitOps-style deployments, plus experience migrating legacy C# / Java monoliths to containerized microservices using Terraform/ARM and zero-downtime rollout strategies.”
Mid-Level Software Engineer specializing in cloud-native microservices on AWS and Kubernetes
“Backend engineer who built a stateless Python/Flask service supporting a healthcare-document ETL pipeline, offloading heavy processing to Celery workers and adding strong observability (metrics, structured logs, audits). Demonstrates practical performance/reliability work: batch chunking, priority queues, autoscaling by queue depth/CPU, DLQ routing, and PostgreSQL tuning (indexes, pagination) to cut slow API responses. Also has experience deploying real-time ML classification via TensorFlow Serving behind a FastAPI wrapper and integrating models via REST/gRPC.”
Junior Software Engineer and ML Researcher specializing in full-stack and applied deep learning
“LLM engineer who built a production-style educational questionnaire generation system (MCQs/fill-in-the-blanks/short answers) using Hugging Face models (BERT/T5) and implemented grounding, decoding tuning, and post-generation validation to control hallucinations and quality. Also developed a "tech care" assistant chatbot with a custom Python orchestration/router layer (intent classification, context management, multi-step flows) and a structured testing/evaluation approach including expert review and automated checks.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices
“Backend engineer with cloud-native Python/Flask experience building high-throughput financial platforms (loan origination intelligent document processing and real-time fraud detection). Has scaled microservices on AKS with event-driven Azure messaging, delivered measurable performance gains (e.g., 700ms→180ms query latency; ~40% API improvements), and implemented strong security controls (OAuth2/JWT, Azure AD RBAC, audit logging, AES-256/TLS) for sensitive regulated data.”
Principal Gameplay Designer/Programmer specializing in FPS/TPS systems and AI
“Long-time Call of Duty mod/game-mode creator (Call of Duty Frontlines/Rio) who designed 40+ gametypes, including “Swarm” later released officially as MW3’s Team Defender. Known for deep tuning/balance iteration and for overcoming engine constraints (e.g., expanding limited model slots via load-time model merging to ship large amounts of new weapons/vehicles/enemies). Currently building an UE5 game (Comando Rio) on Lyra, implementing custom audio systems and camera/movement features, collaborating with Gooseman (Counter-Strike creator).”
Senior Full-Stack Developer specializing in cloud-native web applications
“Full-stack engineer who built an oil & gas analytics dashboard backend using FastAPI, MongoDB, and Redis with a metadata-driven design for dynamic plotting. Shipped an LLM-powered chatbot (LangChain + tool/function calling) to let engineers query analytics in natural language, and also built a multi-step university chatbot workflow with Azure logging, confidence scoring, and human-in-the-loop review.”