Pre-screened and vetted.
Senior QA Engineer specializing in test automation and API/E2E testing
“QA automation engineer with 7+ years across finance/healthcare/utility/services, specializing in Selenium + Cucumber and building automation frameworks. Has tested machine-learning-powered claims prediction features and uncovered complex timing/concurrency failures in subscription payments by simulating delayed webhooks and parallel execution, then driving production fixes end-to-end using disciplined Jira workflows.”
Senior Full-Stack Engineer specializing in enterprise CMS modernization and accessibility
“CMS-focused developer who has built internal dashboard widgets to migrate and publish client website data when standard tooling fell short, with strong attention to data integrity and rollback. Proactively pushed a hardcoded client homepage toward an admin-configurable widget by creating wireframes and advocating for maintainability. Uses LLM tools to speed up personal automation projects, including Blender-based SVG-to-3D batch processing.”
Senior Full-Stack .NET Developer specializing in Angular/React and cloud (Azure/AWS)
“Gameplay engineer with hands-on ownership of real-time C++/UE5 systems, including an end-to-end ability system and a networked dash feature using client prediction and server reconciliation. Strong in performance profiling/optimization (object pooling, collision-check gating) and applied math for projectile motion validated via debug visualization and QA/playtesting; particularly interested in soccer/football gameplay mechanics and feel.”
Director of Engineering specializing in AI-enabled SaaS and mobile platforms
“AI startup co-founder and CTO who helped raise $2.6M in seed funding at RedRex and drove product strategy from ideation through execution. Experienced with rapid experimentation and AI-driven prototyping to validate ideas quickly, and has direct exposure to the VC/accelerator ecosystem (Gener8tor) with a market-first approach to building and pitching startups.”
Senior Gameplay Engineer specializing in VR and cross-platform gameplay systems
“Unreal Engine (C++/Blueprint) gameplay systems engineer who shipped major VR social-sports features in Orion Drift, including a wieldable items system that became the game’s primary IAP revenue driver and supported 75-player lobbies via careful replication/performance tradeoffs. Also built the station/server browsing system to steer players into lively lobbies and implemented backend-to-frontend tech tree infrastructure using Unreal DataTables, plus tuned standout mechanics like rideable rockets and Driftball projectile/ball behavior through frequent playtests.”
Senior Full-Stack AI Engineer specializing in Generative AI and FinTech
“Backend engineer who built and owned an AI-powered financial research product end-to-end, using a typed NestJS/GraphQL backend with LangGraph-style agent routing to produce sourced, structured financial analysis. Emphasizes finance-grade correctness (Zod validation, metric registries, unit/empty-result guardrails) while keeping latency low via batching, caching, and fast token streaming, and has led incremental migrations using strangler/feature-flag/shadow traffic patterns.”
Principal/Staff Software Engineer specializing in distributed systems and FinTech platforms
“Brazil-based tech leader who helped build Bankly’s end-to-end Banking-as-a-Service platform—delivering a plug-and-play solution in 6 months and architecting for ~5k requests/second; Bankly later became the largest BaaS in Brazil. Also runs a closed, personal-capital private trading group focused on automating investment decisions with AI trading bots, but is currently prioritizing international career growth over entrepreneurship.”
Mid-Level Software Engineer specializing in Java/Spring microservices and cloud event-driven systems
“LLM/agentic-systems practitioner who has repeatedly taken LLM-driven pricing/decision services from prototype to production using pilots, guardrails, observability, and staged rollouts. Demonstrates strong real-time incident troubleshooting (dependency timeouts, cached fallbacks) and post-incident hardening (isolation/async/alerts), and also supports go-to-market via developer workshops, technical demos, and sales-aligned POCs.”
Senior 3D Generalist specializing in real-time 3D, VR, and procedural animation
“UK-based Unity/VR generalist who shipped a Meta Quest VR installation to art galleries worldwide while at Julian Opie Studio, acting as sole programmer and producing the art pipeline. Built a custom Spatial Anchors-based spatial mapping system with little documentation and developed real-world operational procedures to keep installations stable for exhibitions with hundreds of daily visitors. Also contracted as a 3D generalist at Blue Zoo, producing all assets/animations and environment setup for a Tate Gallery kids game, finishing ahead of schedule.”
Principal Unity Developer specializing in XR/VR and mobile games
“Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.”
Mid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX
“Unity developer with hands-on VR and multiplayer WebGL experience: reduced motion sickness in a VR bike riding game by implementing a helmet-style FOV reduction using a camera canvas. Built a small metaverse-style multiplayer house experience with Photon PUN 2, tackling host migration/ownership transfer and real-time object synchronization, plus voice chat.”
Mid-Level AI/Full-Stack Engineer specializing in agentic LLM systems and RAG
“Built and deployed Clyra.AI, an AI-driven daily scheduling product that uses a LangGraph-based multi-agent LLM pipeline (task extraction, verification, reflection) grounded with strict RAG over emails/documents/calendars and real-world signals like health metrics. Designed a custom agent orchestrator with bounded loops/termination conditions and a self-auditing verification/reflection layer to reduce hallucinations while controlling latency and cost via caching and model distillation.”
Mid-Level Software Development Engineer specializing in Java microservices and cloud deployments
“Backend Java engineer with strong platform/DevOps experience: modernized an insurance claims legacy monolith into DDD-aligned microservices, deployed containerized services on Kubernetes with Jenkins CI/CD and static analysis gates, and implemented GitOps using ArgoCD. Also led major AWS migration planning with dependency mapping and network monitoring to uncover hidden dependencies, and built Kafka-based real-time event streaming with schema-registry-driven evolution.”
“Unity lead developer/project manager who builds VR storytelling and training simulator experiences, including hand-tracking-driven interactions and custom rendering (Shader Graph, forward rendering, occlusion culling). Created an educational Unity game (Bed Time Hunter) spanning gameplay, VFX/shaders, terrain/lighting, and Photon multiplayer, and built a VR office simulator that targets both Quest standalone and SteamVR while streaming cloud IoT sensor data.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Senior .NET Full-Stack Developer specializing in cloud, IoT messaging, and real-time web apps
“Full-stack engineer who owns customer-facing web products end-to-end (React/TypeScript + Node.js), shipping frequent releases with strong testing, staged deploys, and production monitoring. Improved a key user flow by batching backend calls and simplifying frontend rendering, driving ~30% faster load times and ~30% higher completion rates. Also built an ops monitoring dashboard using ELK + Prometheus/Grafana that cut incident response time by 40% and has hands-on microservices messaging experience (RabbitMQ/Kafka, idempotency, DLQs).”
Mid-level Generative AI Engineer specializing in LLMs, RAG, and multimodal AI on AWS
“Built and deployed a production RAG-based enterprise document intelligence platform for financial/compliance/operational documents on AWS (Spark/Glue ingestion, embeddings + vector DB, LangChain orchestration, REST APIs on Docker/Kubernetes). Deep hands-on experience orchestrating multi-step and multi-agent LLM workflows (LangChain, LangGraph, CrewAI) with strong focus on grounding, evaluation, observability, and cost/latency optimization, and has partnered closely with non-technical finance/compliance teams to drive adoption.”
Junior Full-Stack Software Engineer specializing in React, Kubernetes, and AI-powered apps
“Backend/DevOps-leaning engineer managing multiple customer service platforms end-to-end (requirements through deployment). Built an in-house Python monitoring/alerting solution for Salesforce-to-Java contact sync jobs (Snowflake dependencies) that increased uptime ~60%, and helped modernize delivery by moving the team from manual releases to automated Jenkins-based deployments while coordinating an Oracle EBS→Fusion transition with business/data/IT stakeholders.”
Intern Full-Stack Product Engineer specializing in analytics and database platforms
“Full-stack engineer (Devsinc) who built a seed-stage fintech product (Deaglo) for global investment firms, shipping a real-time FX exposure and hedging dashboard using Next.js App Router + TypeScript with Python/C# microservices. Drove major reliability and performance wins by migrating to an async RabbitMQ architecture (DLQs, idempotency) and optimizing Postgres queries (45% faster), while owning monitoring and post-launch backlog.”
Junior Software Engineer specializing in full-stack, AI/ML systems, and game development
“Full-stack engineer (React/TypeScript + Bun/Node-like backend) who recently rebuilt a terminal-based chat UI, implementing custom Markdown lex/parse/render and a typewriter-style streaming renderer while optimizing React DOM growth for ~50% faster performance. Has startup experience making high-ownership decisions under ambiguity and rapidly integrating multiple external AI/tooling services (5–6 in a week) with fallback strategies for flaky dependencies.”
Mid-level Machine Learning Engineer specializing in cloud, governance automation, and distributed systems
“Governance engineer intern at GSK who built policy-as-code automation using Open Policy Agent/Rego integrated into GitHub CI/CD and Terraform workflows. Also built and shipped a voice-enabled expense tracking app using speech-to-text + LLM structured extraction with strong validation, retries, and semantic guardrails, and designed the supporting PostgreSQL data model with performance-focused indexing.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and GenAI
“Full-stack engineer with cloud and GenAI experience who has owned production features end-to-end, including a reporting dashboard optimized from 14s to 5s using query/API refactoring and monitored via AWS CloudWatch. Also productionized an OpenAI-powered chatbot using LangChain with prompt design, guardrails, and evaluation via production logs and user feedback, and has led incremental legacy-to-microservices modernization with parallel run to avoid regressions.”