Pre-screened and vetted.
Mid-Level Software Engineer specializing in cloud-native microservices
“Built and shipped both a solo real-time multiplayer Spades game (TypeScript monorepo with shared client/server engine) and a production internal LLM-powered document Q&A tool for a SaaS company. Demonstrates strong RAG pipeline design (Pinecone + embeddings + reranking), rigorous eval/regression practices, and pragmatic data ingestion/observability work across Confluence, Notion, and messy PDFs/OCR—backed by clear metric improvements (P@1 61%→78%, escalations 40%→22%).”
Mid-level Full-Stack Software Engineer specializing in cloud, data science, and ML systems
“Backend/data engineer focused on AWS-based, low-latency event processing for market data and social-signal sentiment systems. Has led a monolith-to-event-driven migration with feature-flagged incremental rollout, and emphasizes production-grade security (OAuth2/JWT, secrets management, Supabase RLS) and data integrity (deduplication/idempotency) under high-volume spike conditions.”
Mid-Level Software Engineer specializing in backend, cloud, and scalable APIs
“Backend Python engineer who has built an LLM agentic tutoring/assignment helper with a custom pipeline for parsing visually complex textbooks (integrating AlibabaResearch VGT and implementing missing preprocessing from the paper), improving RAG grounding with ~90% cleaner extracted text. Also led major platform scaling work by refactoring monolithic image processing into Celery-based async microservices on AWS (GPU/CUDA + S3), and implemented Kafka streaming for payment webhooks with strict ordering, idempotency, and multi-zone fault tolerance.”
Senior XR Engineer specializing in spatial computing and cross-platform Unity systems
“XR/Unity developer who built an underwater experience (Visutate) featuring reactive flocking fish that respond to user presence and hand-feeding interactions. Also implemented multiplayer using Unity Netcode, addressing sync challenges via reduced streamed data and client-side prediction; prefers impactful work in startup-style environments.”
Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations
“UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.”
Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems
“Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.”
Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer
“Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.”
Mid-level Full-Stack Software Engineer specializing in cloud microservices
“Backend/full-stack engineer (Cognizant) who owned a customer-facing document validation platform for onboarding/compliance and emphasized fast, reliable delivery through CI/CD automation (Jenkins/AWS) and containerized releases (Docker/Kubernetes). Also built an internal support dashboard that replaced manual log checks with real-time error visibility, significantly reducing investigation time, and has hands-on experience scaling microservices with idempotency, retries/DLQs, and distributed logging.”
Mid-level Gameplay Programmer specializing in Unreal Engine and Unity
“Unity/VR developer who shipped the Meta Quest game "ARCADE PARADISE," contributing features, resolving long-standing bugs, optimizing performance, and documenting internal build/setup workflows. Also built an "Axe Throw" Unity project largely solo featuring a custom C++/OpenCV motion-detection plugin (including low-light detection and noise elimination) and later mentored/onboarded junior developers onto the project.”
Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR
“Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.”
Senior Full-Stack JavaScript Engineer specializing in enterprise SaaS
“Frontend engineer with enterprise B2B and healthcare web experience, specializing in React/TypeScript architectures for complex, permissioned workflows and data-heavy admin dashboards. Has modernized legacy codebases with improved state management (Redux/Zustand/Rematch, IndexedDB caching) and shipped fast Next.js SEO/performance-focused builds under tight deadlines, including measurable bug-ticket reduction via improved error reporting.”
Junior DevOps/Software Engineer specializing in CI/CD automation and cloud monitoring
“Software engineer with end-to-end ownership of a Qt/C++/QML desktop app for monitoring/configuring equipment, including hands-on UI performance optimization. Also built a web-based AI agent interface (React/TypeScript + Python Flask) with strong API contract discipline and async state handling, and improved microservices reliability using idempotency, DLQs, and observability. Created an internal CI/CD automation tool adopted across engineering and operations teams, adding safer rollbacks and better error messaging based on feedback.”
Intern Software Quality Engineer specializing in QA automation and robotics
“Robotics project manager and software lead for an underwater ROV (MATE 2024–2025), building a ROS 2 Jazzy stack on Raspberry Pi and a serial Pi-to-Arduino thruster control system for a 6-thruster configuration. Also has internship experience creating automated functional test pipelines using Jenkins, Selenium, and Python, plus exposure to Isaac Sim for simulated/synthetic data generation in an embodied AI hackathon.”
Mid-Level Software Engineer specializing in AI and web development
“Built an OCR backend that trains a custom Tesseract model for proprietary fonts and scales via multi-tenant isolation (tenant-scoped APIs, per-tenant storage, JWT+RBAC). Improved high-load image processing by shifting OCR to async worker queues and adding Redis caching, cutting processing time by ~66%, and also integrated Claude API to auto-generate test cases on code changes.”
Junior Full-Stack Engineer specializing in web apps, cloud services, and data migrations
“Built SparkyAI, a gamified college-essay writing assistant (hackathon project at ASU in 2025) using React/styled-components, Firebase (OAuth/DB), and OpenAI APIs, with concrete scalability and performance measures like rate limiting, indexed queries, code splitting, and conversation caching. Also designed a global low-latency voice-to-LLM architecture leveraging WebRTC, regional containerized services, global load balancing, streaming STT/TTS, and end-to-end encryption with minimal logging.”
Mid-level Data Engineer specializing in AI/ML, RAG systems, and cloud data pipelines
“Built a production lead-generation system using AI agents that researches the internet for relevant leads and integrates RAG-based contact enrichment/shortlisting aligned to existing CRM data, enabling sales reps to focus more on selling. Also has hands-on AWS data orchestration experience (Glue, Step Functions) moving raw data into Redshift and evaluates agent performance with human-in-the-loop plus BLEU/perplexity metrics.”
Mid-Level Software Engineer specializing in AWS microservices and distributed systems
“CloudData engineer who productionized an LLM assistant for a warehouse/logistics customer by wrapping it as a versioned, containerized API with guardrails, deterministic post-processing, and full observability. Experienced diagnosing real-time RAG/agentic incidents (latency spikes and confident-wrong answers) using trace-based isolation, replay in staging, retrieval tuning, and canary releases. Regularly runs technical demos/workshops and partners with sales on security/IAM, SLAs, and pilot rollouts to drive adoption.”
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Mid-Level Full-Stack Software Engineer specializing in cloud microservices and web platforms
“Full-stack engineer with experience at Western Union and Aptly (for Microsoft), building production systems spanning React/TypeScript frontends and .NET Core/microservices backends. Has delivered an engineer-facing diagnostics/configuration console with TanStack Query caching/background refresh and has hands-on experience hardening transaction-processing workflows with Kafka, Azure Functions, and Resilience4j, plus Postgres modeling and query optimization.”
Mid-Level Software Engineer specializing in .NET, Azure, and microservices
“Full-stack .NET/Azure engineer with end-to-end ownership of policy management microservices (React/TypeScript + C#/ASP.NET Core + Kubernetes) delivering significant performance and quality improvements (e.g., response time -35%, defects -30%, CSAT +18%). Also productionized an AI-assisted analyst workflow using Azure OpenAI with a RAG pipeline on Azure Cognitive Search, including rigorous prompt versioning, guardrails, and measurable impact (review time -40%, errors -55%). Led incremental legacy modernization via Strangler Fig and dual-write migrations with zero production regressions.”
Mid-level Full-Stack Developer specializing in cloud-native microservices and AI/ML
“Full-stack/AI engineer who has shipped production systems spanning real-time analytics dashboards and an internal LLM-powered knowledge assistant. Experienced with RAG pipelines (embeddings/vector DB, semantic retrieval, query rewriting) plus evaluation loops and guardrails, and builds observable Kafka-based data pipelines monitored with Prometheus/Grafana.”
Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR
“Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.”
Senior Full-Stack Engineer specializing in AI-powered web products
“Backend/data engineer who has built production AI video generation services on AWS using a hybrid serverless + container architecture (FastAPI, Lambda, ECS, Postgres/Redis) with strong reliability practices (auth, retries/timeouts, structured logging, CloudWatch + Slack alerting). Also delivered AWS Glue ETL pipelines with schema evolution handling and modernized a legacy SAS healthcare reporting workflow to Python with parity validation and parallel-run migration.”
Mid-Level Full-Stack Software Engineer specializing in automation and platform reliability
“Built and owned invoice automation and alerting products at Neuralix, automating multi-site electricity invoice ingestion from PDFs into validated JSON with strict schema enforcement and LLM-based validation (reported ~98% compliance). Delivered zero-manual processing at 200+ invoices/month and ~5x faster throughput, and designed a domain-driven alert lifecycle to reduce noisy notifications and improve operational response.”