Pre-screened and vetted.
Mid-level Backend Software Engineer specializing in cloud-native microservices and FinTech
“Backend-focused engineer with Mastercard experience building and operating high-volume transaction-processing microservices. Has owned customer-facing banking services end-to-end and built an internal on-call analytics tool that centralized logs/metrics with real-time filtering to speed root-cause analysis and reduce incident investigation time.”
Mid-level Full-Stack Developer specializing in Java/Spring microservices and React/Angular
“Full-stack engineer with hands-on production experience building real-time customer-facing features (order tracking + push notifications) across React/React Native and Node/Spring Boot with Postgres/MySQL. Demonstrates strong reliability patterns (transactional outbox, background workers, idempotent webhook ingestion) and has deployed/operated systems on AWS (ECS/Fargate/ALB, CloudWatch, CodePipeline) with structured observability and environment separation.”
Junior Software Engineer specializing in AI assistants and cloud-native backend systems
“Founding engineer at Novum AI building a real-time call analytics/suggestion backend (transcription + sentiment/tone + context retrieval) using a serverless architecture. Drove major latency improvements (about 4s down to sub-1.5s) and has practical experience hardening production APIs (FastAPI/Pydantic, auth with Cognito/Redis) and payment systems (Stripe) by surfacing overlooked subscription and multi-tenant billing edge cases.”
Senior Unity/Simulation Developer specializing in VR training and interactive 3D applications
“Unity/C# developer with defense/USAF VR experience who built a first-of-its-kind real-time metrics/telemetry API layer (serialized + encrypted JSON over REST) that enabled in-engine performance assessment and drove third-party LMS dashboard requirements. Currently prototyping an AI-driven "DM" agent experience using OpenClaw with model switching (Ollama) and Claude Code for in-engine benchmarking while weighing self-hosted vs cloud LLM tradeoffs (security/latency/cost). Based in Austin, TX; prefers remote but open to relocation with assistance.”
Intern Software Engineer specializing in robotics, embedded systems, and AI
“Senior design robotics engineer on a "Grocery Robot" project selected for the final round of the $10K SICK Challenge, owning ROS2 system design and behavior-tree-based task orchestration across multiple independently developed modules. Also implemented I2C/ESP32 collision avoidance, IK control for a robotic arm, and a Node.js ordering system, with additional research experience using RPLIDAR-based SLAM.”
Mid-level Full-Stack Developer specializing in React and scalable web applications
“Backend/data engineer with hands-on production experience across FastAPI microservices and AWS data platforms. Has delivered serverless and Glue/EMR-based ETL pipelines with strong observability (Prometheus/Grafana/Sentry, CloudWatch/SNS), schema-evolution resilience, and measurable SQL performance wins (5 min to <30 sec). Open to onsite meetings in the Bethesda, MD area and flexible on remote arrangements.”
Senior Software Engineering Manager specializing in cloud-native distributed systems (FinTech & Healthcare)
“Engineering leader/player-coach who has led 40+ developers across multiple teams on large financial services web applications (Wells Fargo) and previously delivered a banking mobile app MVP in 6 months with a junior team by setting patterns and CI/CD foundations. Strong in production reliability practices (Splunk monitoring, feature flags, throttled rollouts) and has driven measurable quality/velocity wins, including a 60% faster E2E test framework and a rapid 2-day hotfix during a React 16→18 migration.”
Senior Gameplay Systems Programmer specializing in AAA game systems and networking
“Gameplay engineer with shipped experience (Just Cause 4) and strong systems ownership in C++/Unreal Engine 5, including a loot spawning/loot table pipeline optimized through profiling-driven memory copy elimination and validated via custom simulation tools. Also built a server-authoritative fast travel system in a proprietary engine, handling multi-player/vehicle spawn coordination with client-side collision checks and latency testing across NYC and Stockholm.”
Mid-level Software Engineer specializing in Java microservices and AWS
“TypeScript backend/full-stack engineer who owned an internal business workflow platform end-to-end in production, including API/data design, relational DB integration, and enterprise integrations. Has hands-on experience operating workflow processing services with Kafka-style event-driven patterns, idempotency, exponential backoff retries, dead-letter queues, and strong observability, plus API design with OpenAPI/Swagger and token-based auth.”
Senior Software Engineer specializing in game engine and systems programming
“Unity/C# developer who built highly flexible gameplay systems (a data-driven scrapping/recipe system and an interruptible coroutine-based AI system) for the game Z-Poc, with a strong focus on architecture tradeoffs and performance. Shipped multiple iOS/Android educational games and improved a children’s book app experience by implementing lazy loading/background image loading to reduce initial load time; also built custom JSON-based networking for a turn-based business sim (JATitan).”
Executive Technology Leader specializing in SaaS platforms, AWS microservices, and security
“Platform/infra engineer with deep Kubernetes (EKS) and VMware vSphere experience who has led a monolith-to-microservices transition for a credit lending decision platform. Built GitOps-driven Terraform delivery with strong governance, and used LaunchDarkly-based progressive rollouts plus Datadog observability to safely ship multiple times per day (reported ~6x throughput and 1/3 the bugfix tickets vs legacy). Also operates hybrid on-prem/AWS networking (firewall + Transit Gateway, BGP) and has handled high-stakes datacenter migrations (100TB Storage vMotion) under Sev1 conditions.”
Mid-Level Software Engineer specializing in cloud-native microservices and FinTech platforms
“Software developer with hands-on experience refactoring a legacy .NET CMS into a newer API-driven application (ASP.NET MVC, JavaScript/HTML), including dynamic asset migration and resolving team merge conflicts in Bitbucket. Built automated tests with PyTest and used Postman for API validation, and leveraged Splunk for production issue detection; also worked on an end-to-end ticketing/workflow management project with prioritization and verification steps.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native web platforms and observability
“Built and shipped production LLM agents including an AI patient appointment assistant for Kyron Medical that automated specialist matching and end-to-end booking with email/SMS confirmations and a voice mode. Strong focus on production reliability (double-booking prevention with DB constraints and pre-write checks), deterministic multi-step orchestration with LangGraph, and rigorous monitoring/evaluation using LangSmith trace replay for prompt regression testing.”
Director of Digital Solutions & Principal Architect specializing in composable DXP and AI transformation
“Enterprise digital transformation technologist with SaaS and AI platform experience who positions themselves as a technical bridge for VC/startup contexts—focused on technical due diligence (scalability, technical debt, AI readiness) and helping portfolio companies build enterprise-grade, scalable platforms with AI-driven product development approaches.”
Mid-level Software Engineer specializing in Unity simulations and gameplay systems
“Unity/C# gameplay engineer with strong multiplayer systems experience, including shipping a DarkRift-based server-authoritative architecture with prediction/reconciliation and measurable gains: frame time improved from ~30ms to 18ms and packet sizes dropped by roughly 40%. Also brings practical thinking around AI-assisted content tooling, using async service layers, JSON pipelines, and validation rules to support designers without disrupting production workflows.”
Mid-level Game Developer specializing in XR, AR, and multiplayer Unity experiences
“Gameplay programmer with hands-on experience shipping VR systems in Unity/C#, including a quest-based onboarding flow for the VR MOBA Crystal Conquest that became a core part of the player experience as the game expanded. Brings a mix of gameplay architecture, Photon Fusion multiplayer implementation, Quest optimization, and practical AI-assisted development workflows using Claude Code and Unity MCP.”
Principal Gameplay Programmer specializing in game systems and cross-platform architecture
“Principal-level game engineer with deep Unity/C# systems experience who rebuilt a core procedural reels framework for long-term extensibility and partner-team adoption. Also stands out for early, hands-on AI/LLM gameplay work in a multiplayer text game, including NPC memory/personality systems, custom model deployment, and cost-scaled inference infrastructure, plus shipped VR RTS experience across Quest/Rift-era and mobile VR platforms.”
Senior Unity Engineer specializing in games and interactive experiences
“Gameplay engineer with hands-on ownership of a computer-vision body-tracking system that powered Dance Break, a full-body dance game shipped across Windows, Mac, iOS, and Android and used at large live events like EDC Las Vegas and Alibaba CoCreate. Particularly strong in performance-sensitive Unity systems, cross-platform optimization, and multiplayer architecture decisions, with experience spanning mobile, VR, and deterministic networking.”
Senior AI/ML Engineer specializing in LLMs, MLOps, and predictive analytics
“ML/AI engineer with hands-on experience building production MLOps systems for predictive maintenance and demand forecasting, including deployment, monitoring, and iterative retraining. Also shipped a RAG-based employee onboarding chatbot integrated with ServiceNow APIs and reports business impact of roughly $300k/month in reduced stockout and overstock costs.”
Junior ML Engineer specializing in Generative AI and cloud-based software development
“Graduate student who has built both full-stack web products and an offline Android AI assistant for visually impaired users. Particularly interesting for roles spanning product engineering and applied AI, with hands-on experience in on-device ML, privacy-sensitive deployment, and making complex AI interactions usable for non-technical users.”
Mid-level Software Engineer specializing in enterprise SaaS, InsurTech, and FinTech
“Built and significantly owned enterprise project-finance dashboards at Publicis Sapient, with a strong focus on performance, data freshness, and trust for demanding finance users. Stands out for diagnosing problems across both the browser and data layers—optimizing SQL, reducing DOM load, and redesigning interactions so users stopped exporting to spreadsheets and worked directly in the live dashboard.”
Senior Software Engineer specializing in AI platforms and full-stack systems
“Full-stack TypeScript engineer with early-stage startup experience (HomePulse; sole US engineer) who ships and owns production features end-to-end—routing/state design, API contracts, caching/pagination, and post-launch monitoring/optimization. Has delivered performance-sensitive React UIs (virtualized large datasets, React Query caching, Suspense loading patterns) and built durable job-queue workflows with idempotency/retries, plus SQL Server relational modeling for internal ticketing and knowledge-retrieval workflows.”
Mid-level Full-Stack Software Engineer specializing in cloud and AI systems
“Software engineer focused on internal platform and workflow automation, with hands-on experience building a React/TypeScript + .NET/MSSQL application that streamlined laptop provisioning for employees. Also contributed in a very early-stage startup setting by introducing Agile process and helping shape initial architecture, and is now expanding Python/AI skills while looking to deepen Go and Kubernetes expertise.”
“Full-stack engineer with hands-on experience spanning React/TypeScript frontend architecture, .NET/Entity Framework backend services, and database optimization. Has owned end-to-end features like payment processing flows and also helped ship a 0→1 AI developer productivity capability, showing a mix of product sense, startup speed, and practical performance engineering.”