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Vetted C# Professionals

Pre-screened and vetted.

C#PythonJavaScriptGitJavaCI/CD
HB

Hemal Bodasing

Screened

Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications

23y exp
BAE SystemsBrunel University London

“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”

AgileAndroidAutomated TestingC#C++Code Reviews+74
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TR

Toby Rock

Screened

Mid-Level Game Developer specializing in C# and Virtual Reality

Leeds, UK5y exp
Costa CoffeeAnglia Ruskin University

“Unity VR developer who has shipped multiple Meta Quest titles (Zombieland: Headshot Fever, Starship Troopers VR, ForeVR Cornhole). Served as AI and animation programmer on Starship Troopers VR, designing enemy behaviors and solving challenging navigation problems (including flying enemies) while coordinating closely with art and animation teams.”

C#UnityNetworkingVirtual RealityAI BehaviorAnimation Systems+27
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AA

Ahmed AbdElwahed

Screened

Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems

Riyadh, Saudi Arabia7y exp
SandsoftEl Shorouk Academy

“Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.”

UnityUnreal EngineC#C++JavaPython+64
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PA

Pascal Auberson

Screened

Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking

20y exp
Psytec GamesLondon Business School

“Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.”

UnityC#AWSReact NativeAndroidiOS+96
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KK

Kristoffer Kosunen

Screened

Mid-level UX/HCI & Game Designer specializing in VR and interactive experiences

7y exp
OutlierUniversity of Bath

“Early-career UK-based game developer with extensive Unity experience and a postgraduate engineering project involving a Meta Quest prototype built in Godot. Built a solo first-person puzzle/exploration game with FromSoftware-inspired ambiguous narrative, and uses AI workflows for concept visualization and for validating/prototyping gameplay logic before implementing in C#.”

AgileC#Data ValidationJavaScriptMentoringPrototyping+45
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JS

James Smyth

Screened

Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling

Bromley, London9y exp
Immerse Learning LimitedUniversity of York

“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”

UnityAndroidC#JavaCC+++62
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RS

Ruslan Smirnov

Screened

Senior Unity Engineer specializing in full-cycle game development and multiplayer systems

8y exp
Bishop InteractiveDonetsk National Technical University

“Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.”

UnityC#JavaCC++JSON+98
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DT

Denys Tiuzniev

Screened

Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations

Warsaw, Poland12y exp
28SoftwareKyiv Polytechnic Institute

“Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.”

UnityDockerGitAdobe PhotoshopAdobe IllustratorAdobe After Effects+87
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MP

Marie-Josée Paquet

Screened

Senior Software Developer specializing in regulated game development and full-stack web

Moncton, NB14y exp
IGTCollège communautaire du Nouveau-Brunswick (CCNB) - Dieppe Campus

“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”

AgileAngularJSCross-Functional CollaborationC#C++Debugging+51
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PL

Poppy Lightning Curran Jones

Screened

Mid-level Technical Game Designer specializing in prototyping and UE5 interaction design

Remote, UK8y exp
Dynamic DevicesAbertay University

“VR/AR game developer and creative leader who has shipped titles to Meta Quest (across Unity/Unreal/Godot) and PlayStation VR. Served as Creative Director and Lead Designer on SafeAR, delivering beyond the brief in a rapid 2-month project, and has also built and coded a Unity mobile puzzle game largely solo.”

ConfluenceData AnalysisProject ManagementPrototypingUnityUnreal Engine+22
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AB

Anita Bhagashetti

Screened

Mid-Level Software Engineer specializing in distributed systems and cloud microservices

3y exp
ZeOmegaBinghamton University

“Built and productionized a RAG-based semantic search system for video-derived data, focusing on measurable success metrics (p95 latency, reliability, cost/request) and strong observability (prompt versions, retrieved docs, tool calls, token usage). Experienced in diagnosing real-time issues in LLM/agentic workflows and in supporting go-to-market efforts through tailored technical demos, rapid POCs, and post-close onboarding.”

GoRedisIdempotencyNode.jsApache KafkaMongoDB+150
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HP

hetvi patel

Screened

Mid-level Software/Data Engineer specializing in cloud ETL pipelines and data infrastructure

New Jersey5y exp
Plore AIAvila University

“Backend/data engineer who built a production analytics data service (Python/FastAPI on AWS/Postgres with PySpark ETL) handling millions of records per day and drove major latency improvements (10–15s to <2s) via indexing, Redis caching, and shifting aggregations into ETL. Also shipped an LLM-based natural-language-to-SQL assistant end-to-end with strong guardrails (schema restrictions, read-only validation, RBAC, masking) and designed a multi-step agent workflow with verification and fallback logic.”

AgileAngularAPI DesignApache HadoopApache SparkAutomation+128
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PK

PRAJU KUMAR

Screened

Mid-level Full-Stack Developer specializing in cross-platform web and mobile apps

Remote, USA5y exp
Brainvire InfotechAuburn University at Montgomery

“Full-stack engineer with hands-on production experience building real-time customer-facing features (order tracking + push notifications) across React/React Native and Node/Spring Boot with Postgres/MySQL. Demonstrates strong reliability patterns (transactional outbox, background workers, idempotent webhook ingestion) and has deployed/operated systems on AWS (ECS/Fargate/ALB, CloudWatch, CodePipeline) with structured observability and environment separation.”

AgileAmazon CloudFrontAngularAutomated TestingC#Caching+117
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JA

Jayanth Amol Ergola

Screened

Mid-Level Software Engineer specializing in full-stack development and data engineering

Milpitas, California4y exp
KeyBankGeethanjali College of Engineering and Technology

“Backend engineer with production experience at KeyBank building high-volume Java/Spring Boot services on Azure with PostgreSQL/Oracle, including async job ingestion and tracking. Demonstrates strong reliability/performance debugging (HikariCP pool exhaustion, DB contention) and has shipped an LLM-powered data analysis/summarization feature with robust production guardrails (validation, shadow testing, deterministic fallbacks, audit logs).”

JavaSpring BootSpring MVCHibernateJSPC#+119
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RS

Ritika Shrestha

Screened

Junior Software Engineer specializing in AI and full-stack web development

Granville, OH3y exp
Break Through TechDenison University

“Junior web developer turned applied AI builder who has shipped both user-facing web UX improvements (Vue.js + Drupal/Twig) and production LLM systems. Built a Google Cloud-hosted Llama/Ollama RAG customer-service chatbot with citation-based guardrails and a metrics-driven eval loop, and also delivered a large-scale Python pipeline analyzing 14M Amazon consumer reviews for flavor-trend detection.”

AWSAzure DevOpsC#C++CI/CDDatabase Design+80
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FP

Farhad Poorsolaymani

Screened

Senior Unity & Frontend Developer specializing in mobile multiplayer games

Munich, Germany15y exp
MegaZebraLiverpool John Moores University

“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”

UnityC#FirebaseREST APINode.jsJavaScript+74
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SC

Shubham Chorage

Screened

Mid-level Software Engineer specializing in AI, full-stack development, and RAG systems

3y exp
Data Integrity First LLCTexas A&M University

“Built and owned a production RAG search/Q&A platform at Data Integrity First for a client with a large, hard-to-search document library, deployed on AWS. Drove major adoption gains by adding source attribution (users trusted answers more) and improved system performance with guardrails, logging, and iterative chunking/OCR normalization—cutting fallback rate from ~22% to under 10%.”

PythonJavaC#C++JavaScriptR+88
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MA

Md Abul Kalam Azad

Screened

Director-level Software Development Leader specializing in FinTech, Blockchain, and AI

Kuala Lumpur, Malaysia24y exp
MyPaaa SDN BHDDaffodil International University

“Bootstrapped founder with a technical background who has already built an MVP SaaS loyalty and referral platform plus a tablet/mobile POS companion product, leveraging Azure and Google Cloud support rather than outside capital. Focused on learning-by-building, resource-efficient execution, and forming highly motivated, equity-aligned teams.”

System DesignMicroservicesDevOpsCI/CDAWSJenkins+105
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JW

Joseph Whissel

Screened

Director-level Engineering Leader specializing in scalable SaaS, cloud, and embedded systems

12y exp
Bryte BridgeStetson University

“Startup-experienced builder exploring an ambitious “internet 2.0” concept: a decentralized wireless mesh network using custom hardware nodes, with a security-first communications goal. Has thought through adoption mechanics via at-cost node distribution, usage-based crypto incentives, and an AR area-control game to drive network growth; also brings practical insight into what VCs value from working at startups including one owned by a PE firm.”

LeadershipTeam ManagementFull-Stack DevelopmentBackend DevelopmentMicroservices ArchitectureServerless Architecture+90
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JK

Janusz Kozakiewicz

Screened

Senior Unity Developer specializing in gameplay programming and scalable architecture

8y exp
Ticking Clock Games

“Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).”

UnityC#Object-Oriented Programming (OOP)Design PatternsPythonPrototyping+37
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NA

Norris Abu

Screened

Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps

15y exp
Staizen

“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”

C#Performance OptimizationObject-Oriented Programming (OOP)Design PatternsMVCVisual Studio+103
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JW

Jason Wadsworth

Screened

Principal/Chief Cloud Architect specializing in AWS serverless SaaS platforms

Overland Park, KS24y exp
Armanino

“Interested in early-stage ideation and evaluating new ideas through market viability and values alignment. Emphasizes building focused MVPs with limited resources using a value-first prioritization approach, and prefers people-centered concepts rather than profit-only ventures.”

AWSAWS LambdaAmazon DynamoDBAWS Step FunctionsAmazon API GatewayAmazon S3+45
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MK

Max Kaliberda

Senior Full-Stack Software Engineer specializing in scalable web platforms and AWS

Beaverton, OR11y exp
SensiMLNational Transport University
PythonJavaScriptTypeScriptC#CDjango+82
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