Pre-screened and vetted.
Senior Computer Vision Engineer specializing in industrial automation and 2D/3D perception
“Machine-vision engineer who designed an end-to-end inline inspection station for white wood pallets, combining laser line profilers with 2D color line-scan imaging to detect protruding nails (~2mm threshold) at conveyor speeds. Solved real production constraints (lighting reflections, per-trigger depth/color alignment, barcode tracking) and improved system accuracy from ~80% to 99.5% using barcode symbology changes and Keyence reader AI features.”
“Backend engineer focused on real-time, event-driven systems (Java microservices) handling high-frequency data with low-latency and reliability requirements. Strong in Kafka-based asynchronous architectures, Redis caching, JVM/query tuning, and scalable deployments on Docker/Kubernetes with Jenkins CI/CD; no direct ROS/robotics experience but has closely related distributed communication patterns.”
Junior Robotics Engineer specializing in AI, perception, and autonomous navigation
“Robotics software engineer with 2+ years of ROS/ROS2 experience who built a mobile robot stack from scratch (Fusion 360 → URDF → ROS) and integrated teleop, SLAM, and navigation. Worked in an ASU lab applying deep learning for person tracking on a TurtleBot setup, and solved real deployment issues like Raspberry Pi video-stream latency via compression and on-board processing. Also reports experience with CI/CD tooling (Jenkins) and Kubernetes.”
Junior Software Engineer specializing in AI/ML and full-stack web development
“Built core perception and decision layers for a 3D AI-powered interactive avatar/agent with a robotics-like perception–reasoning–action loop, combining computer vision, NLP, and real-time response. Focused on making multimodal inputs robust (normalization, intent + emotion signal fusion) and improving real-time performance via instrumentation, profiling, and parallelization; also designed distributed, loosely coupled state-based communication and deployed services with Docker.”
Senior UAV/Robotics Engineer specializing in perception, sensor fusion, and localization
“Robotics software engineer working on GNSS-denied UAV localization using 5G PRS (OpenAirInterface + USRP B210) and multi-sensor fusion, with a published AIAA SciTech 2026 result achieving 1.5m RMSE on low-cost hardware. Also integrating a Vision-Language-Action model (SmolVLA) onto the Stretch 2 platform for language-assisted manipulation, leveraging ROS 2, imitation learning data collection with RGB-D, and simulation in Gazebo/MuJoCo for sim-to-real deployment.”
Mid-level AI Engineer & Researcher specializing in healthcare AI and multimodal LLM systems
“Backend/ML engineer focused on clinical AI transparency who built ShifaMind, an explainability-enforced clinical ML system using UMLS/MIMIC-IV/PubMed data with RAG, GraphSAGE, and cross-attention. Demonstrated strong production engineering via FastAPI API design and safe migrations (feature flags/shadow inference), plus HIPAA-aligned auth/RLS patterns; also delivered a real-time comet detection system reaching 97.7% accuracy.”
Entry-level AI Engineer specializing in LLM agents, RAG, and computer vision
“Robotics/AV-focused candidate who contributed to an F1TENTH autonomous vehicle college project, building key autonomy components from raw sensor data to driving commands. Strong in perception and state estimation (visual odometry, particle-filter localization), plus mapping (occupancy grids) and planning/control (RRT, Gap Follow, PID), with hands-on ROS tooling and simulation validation in Gazebo/RViz and ROS environment containerization using Docker.”
Mid-level Aerospace & Robotics Engineer specializing in UAVs and autonomous systems
“Robotics/ROS engineer who led development of ROS 2 nodes for supervising and making safety/mission decisions for autonomous fixed-wing UAVs using PX4 and Gazebo, including handling sensor/battery failures, wind, and obstacle conditions. Has hands-on experience debugging ROS2 multi-node communication (QoS, publish rates) and navigating sim-to-real deployment from SITL to real flight hardware.”
Junior Software Engineer specializing in cloud administration and Python/ML
“Backend/data engineer with hands-on production experience across Azure and AWS: built FastAPI + PostgreSQL services with Azure AD OAuth2/JWT auth and strong reliability patterns (timeouts, retries, correlation IDs). Delivered AWS Lambda/ECS solutions with Terraform/CI-CD and cost controls (SQS buffering, reserved concurrency), and built/operated AWS Glue ETL pipelines into Redshift while modernizing legacy SAS reporting into Python microservices with parity testing.”
Mid-level Software Developer specializing in indie game development and full-stack apps
“Robotics software engineer who built the perception-to-planning pipeline for an autonomous bipedal robot: synchronized and fused 3D LiDAR + multiple depth cameras in ROS1 (tf2/message_filters) to produce combined point clouds and 2.5D maps, then implemented and benchmarked A*/D*/RRT plus hybrid A* footstep planning in simulation. Also founded a software company and personally owned CI/CD, security checks (CodeQL), and release automation (custom release bot + Slack notifications).”
Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR
“Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.”
Mid-Level Full-Stack Software Engineer specializing in automation and platform reliability
“Built and owned invoice automation and alerting products at Neuralix, automating multi-site electricity invoice ingestion from PDFs into validated JSON with strict schema enforcement and LLM-based validation (reported ~98% compliance). Delivered zero-manual processing at 200+ invoices/month and ~5x faster throughput, and designed a domain-driven alert lifecycle to reduce noisy notifications and improve operational response.”
Senior Unity Engineer specializing in full-cycle game development and multiplayer systems
“Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.”
Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems
“Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.”
Intern Full-Stack Software Engineer specializing in web apps and applied AI
“Full-stack engineer who built an AI-based inventory/procurement query system at Botlily/Botlerly using Flask and Google Sheets as a live knowledge base, overcoming Sheets latency with caching and structured in-memory models. Demonstrated strong LLM product engineering (40% accuracy improvement via preprocessing/prompting) and customer-driven iteration with bar/restaurant owners, evolving the tool into a more comprehensive inventory management and forecasting solution.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling
“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”
Junior Data Engineer specializing in LLM agents and RAG pipelines
“Built and deployed “ApartmentFinder AI,” a multi-agent system using Google ADK, Gemini, and Google Maps MCP to automate apartment shortlisting and commute-time analysis, cutting a 45–70 minute user workflow down to ~30 seconds. Also has strong delivery/process chops from serving as an SDLC Release Coordinator, managing 52+ releases and reducing SDLC issues by 84%.”
Senior Software Developer specializing in regulated game development and full-stack web
“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”
“Frontend product builder who has shipped and maintained a two-mobile-app ecosystem (user + employee) backed by Node.js, emphasizing separation of concerns, shared libraries for reuse, and TypeScript type safety. Re-architected a Sunmor Research codebase using MVC, improving readability and collaboration and taking the product from unusable to working, with a strong regression-testing mindset and customer-feedback-driven iteration.”
Intern Full-Stack Software Engineer specializing in AWS and data-driven product analytics
“Frontend-focused engineer with internship experience at eXp Realty and Pulse InfoFrame, building survey platforms and a drag-and-drop survey management UI in React + TypeScript. Notably helped execute a post-deployment migration from DynamoDB to Amazon RDS to enable scalable SQL aggregation (tested with ~70k survey instances), and monitored rollout via CloudWatch/Cloudflare logs while driving QA and load testing.”
Mid-level AI/ML Engineer specializing in production ML, MLOps, and NLP
“Built and deployed a transformer-based clinical document classification system that processes unstructured clinical notes in a HIPAA-compliant healthcare setting, served via FastAPI on AWS and integrated into an Airflow/S3 pipeline. Demonstrates strong end-to-end MLOps skills (data quality remediation, low-latency inference optimization, monitoring with MLflow/CloudWatch) and effective collaboration with clinicians to drive adoption.”
Mid-level Software Engineer specializing in real-time IoT and event-driven platforms
“Founding engineer at a startup building LLM/agentic workflows for public-safety customers, with hands-on experience delivering a hybrid on-prem + secure cloud solution to meet strict compliance needs. Implemented OpenTelemetry observability for multimodal agentic systems behind closed networks and used the resulting traces to optimize prompting/token usage for customer-specific security integrations. Regularly runs technical workshops and supports pre/post-sales by translating integration feedback into product roadmap decisions.”