Pre-screened and vetted.
Senior Business Analyst / QA Lead specializing in cloud, security, and enterprise testing
Senior Full-Stack Software Engineer specializing in React and scalable web applications
Senior XR Gameplay Programmer specializing in VR games and training apps
Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps
Senior Software Engineer specializing in Unity game and VR multiplayer development
Senior Data Engineer specializing in AWS-based data pipelines and multi-tenant SaaS
Executive Engineering Leader (CTO/SVP) specializing in high-load platforms and GenAI/LLM systems
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms
Senior XR/VR Developer specializing in Unity multiplayer MR and technical art
“Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.”
Mid-level AI/ML Engineer specializing in NLP, computer vision, and recommender systems
“Built and deployed a production NLP sentiment analysis system at Piper Sandler to turn noisy, finance-specific customer feedback into scalable insights. Demonstrates strong end-to-end MLOps: fine-tuning BERT, improving label quality, monitoring for language drift, and automating retraining/deployment with Airflow and Docker (plus Kubeflow exposure).”
Mid-level Robotics/Mechatronics Engineer specializing in ROS 2, SLAM, and sim-to-real autonomy
“Robotics software engineer focused on sim-to-real deployment: built an Isaac Sim/Isaac Lab PPO training pipeline with domain randomization for vision-conditioned quadruped locomotion and integrated a RealSense D435i into a ROS2 stack on hardware. Also worked on an autonomous surface vessel, standardizing ROS2 interfaces across Jetson, microcontroller, GPS/IMU and motor controllers, using structured logging/replay to debug real-time oscillations and improve path tracking.”
Mid-level Automation & Robotics Engineer specializing in industrial controls and computer vision
“Robotics software engineer with hands-on experience building an AGV for warehouse autonomy at Kick Robotics, working across SLAM, waypoint navigation, computer vision, and ROS2/RViz simulation. Demonstrated strong on-site troubleshooting by diagnosing a real-world mapping stall via log analysis (coordinate reset bug) and deploying a fix. Also has industrial automation experience coordinating SCARA robots via EtherNet/IP and multi-robot/swarm simulations using MQTT pub-sub.”
Mid-Level Full-Stack Software Developer specializing in React, Node.js, and Django APIs
“Backend engineer who built Polyglot, a large-scale LLM code-translation benchmarking framework, orchestrating translation/compilation/testing with Pytest and storing traceable results for 100,000+ translations. Also built TestForge with FastAPI + LangChain/Ollama and scaled high-throughput evaluation using Celery + Redis, cutting processing time by over 50% through parallelism and batching.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and FinTech
“Software engineer/product-minded builder who owns customer-facing products end-to-end and ships in 1–2 week increments using CI/CD, automated testing, and feature flags. Built a TypeScript/React/Node platform that cut page load times by 40% and scaled to 3x concurrent users, and designed RabbitMQ-based microservices with Prometheus/Grafana monitoring. Also delivered an internal real-time support analytics dashboard that reduced response times by 30%.”
Senior Python Full-Stack Engineer specializing in AWS media processing platforms
“Lead developer on a Warner Brothers Discovery media management platform, building Python/Flask APIs and AWS-based workflows. Delivered a serverless search overhaul (Lambda + API Gateway + OpenSearch Serverless) while maintaining parity with legacy Rekognition tag-based search, and implemented event-driven ETL (SNS/SQS) to ingest/validate CSV metadata into PostgreSQL with strong logging and incident response practices.”
Mid-level Full-Stack Software Engineer specializing in cloud microservices and AI search
“Robotics software engineer focused on backend/integration for indoor autonomous mobile robots, with hands-on ROS 2 experience integrating Nav2/AMCL/TF2 and LiDAR/camera pipelines. Emphasizes production readiness—robust failure recovery, QoS-tuned distributed communication, and strong observability (logging/health checks)—validated through Gazebo simulation, sensor-data replay debugging, and Docker-based CI/CD deployment.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Senior VR Developer specializing in real-time simulation and training
“Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.”