Pre-screened and vetted.
Intern Mechatronics Engineer specializing in embedded systems, robotics, and mechanical design
“Robotics software engineer who built a targeting/payload delivery module for an FPV drone, integrating GNSS/IMU and other sensors with an EKF-based fusion stack and multi-rate synchronization. Also designed a servo gimbal with a laser ToF sensor to validate predicted landing locations using DH-based forward/inverse kinematics, leveraging ROS2/Gazebo for simulation and Python/MATLAB for filter tuning.”
Mid-level Robotics & Systems Engineer specializing in GPU virtualization and autonomous manipulation
“Robotics software engineer focused on vision-guided manipulation with a Franka Emika Panda on ROS 2, using an RGB-D camera and a trained YOLO-OBB detector to estimate 3D object poses for pick-and-place. Strong in perception-to-planning integration (TF2 alignment, message synchronization, MoveIt 2) and in debugging sim-to-real issues, including symmetry-aware orientation handling and grasp repeatability tuning.”
Junior Software Engineer specializing in scalable distributed systems and cloud platforms
“Backend engineer with experience at UnitedHealth Group redesigning a high-traffic Spring Boot microservice from blocking to reactive architecture during peak season, cutting median latency by 47% for a service used by ~10M customers annually. Strong in Kubernetes-based deployment/scaling and pragmatic rollout strategies (blue-green/incremental traffic shifting) with performance and database troubleshooting.”
Mid-level Software Engineer specializing in ML systems and microservices
“Teradata Text Security intern who built a production LLM-powered planner agent that decomposes complex tasks into dependency-aware subtasks (DAG/topological graph) and executes them via a custom orchestrator with parallelism, status tracking, and error handling. Also contributed to an HR-facing internal document chatbot concept to streamline onboarding, showing cross-functional collaboration.”
Mid-level Machine Learning Engineer specializing in MLOps, monitoring, and multimodal AI
“ML/AI engineer focused on production-grade model reliability: built a monitoring and validation framework to detect drift, trigger anomaly alerts/retraining, and maintain consistent performance for device intelligence workflows at scale. Strong MLOps background with Python pipelines, Docker/Kubernetes deployments, Airflow orchestration, and real-time monitoring dashboards; experienced partnering with product managers to deliver business-facing insights.”
Machine learning engineer and software developer with experience across fintech, e-commerce, and gaming.
“ML/AI engineer with hands-on ownership of production systems spanning classical ML fraud detection and GenAI agent workflows. At Fidelity, they built an end-to-end fraud platform that improved review queue Precision@K by 15-20% while reducing false positives 10-15%, and they also shipped RAG-based agent systems that cut manual workflow effort by 30-40%.”
Junior AI/Data Engineer specializing in LLM systems and computer vision
“AI-native software engineer who uses agentic development as a core workflow, including a three-agent setup for planning, validation, and implementation. In their most recent role, they acted as the lead orchestrator for AI agents, with a strong emphasis on production safety, architectural control, and rigorous validation.”
Senior Software Engineer specializing in AI/LLM systems and cloud backend platforms
“Built and owned an end-to-end AI-powered natural-language-to-SQL deployment within Oracle OCI/Autonomous Database, including enrichment pipelines, RAG-based retrieval, SQL generation APIs, and post-launch monitoring. Stands out for combining LLM production engineering with strong guardrails, stakeholder management, and operational rigor around accuracy, latency, hallucination mitigation, and reliability.”
Executive AI engineering leader specializing in agentic AI and enterprise platforms
“Bay Area engineering leader and startup co-founder with a rare mix of deep hands-on architecture experience, large-scale people leadership, and cross-functional product ownership. He helped launch GE Digital's industrial IoT efforts, holds multiple patents in the space, has scaled teams to 60-70 people, and has led both enterprise platform modernization and AI startup product development.”
Junior Embedded Controls Engineer specializing in robotics and reinforcement learning
“Robotics/ML engineer with hands-on experience building multimodal waypoint prediction for autonomous driving using CLIP + LidarCLIP embeddings and PyTorch, including nuScenes data pipelines and baseline modeling. Also built ROS 2 nodes for TurtleBot maze navigation with an image-classification pipeline, and has Caterpillar experience doing dSPACE HIL testing with MATLAB/Simulink plant models for engine software validation.”
Mid-level Site Reliability Engineer specializing in cloud infrastructure, Kubernetes, and LLM applications
“SRE-focused engineer with experience at Sony Interactive Entertainment productionizing high-throughput LLM/agentic systems on Kubernetes, including GPU-aware autoscaling and warm-pool strategies to manage latency and cost under traffic spikes. Demonstrates strong incident response using Prometheus/Grafana + Jaeger tracing (e.g., resolving recursive agent loops and restoring 99.9% availability within minutes) and partners closely with sales/customer teams through PoV demos and developer workshops.”
Mid-level Software Engineer specializing in LLM systems and intelligent search
“Backend engineer from Palantir who built and productionized an enterprise LLM-based document intelligence/search platform, evolving it into a hybrid lexical+vector retrieval system. Emphasizes reliability and cost control via strict LLM gating, robust fallback paths, and evaluation frameworks (e.g., MMLU/BLEU), plus disciplined migration practices (feature flags, dual-writes, shadow reads) to ship changes safely at scale.”
Junior Robotics & Controls Engineer specializing in autonomous navigation and UAV systems
“Robotics software engineer with extensive ROS2 experience building and integrating full autonomous navigation stacks (sensor fusion, ICP/occupancy-grid mapping, planning). Hands-on computer vision work for drones, including monocular depth-from-RGB pipelines (Open3D/OpenCV) and model swaps to improve low-light performance. Also experienced in multi-drone coordination with Crazyswarm2 and Vicon-based state estimation, plus Gazebo simulation for TurtleBot, Franka Emika, and a Lunabotics-style excavation rover.”
Mid-level AI/ML Engineer specializing in speech, computer vision, and agentic GenAI
“Built and shipped a production multi-agent, voice-based conversational assistant for older adults’ daily health management using Vertex AI, FastAPI, Firebase/Firestore, and Cloud Run, with a custom cross-session memory design to keep responses context-aware at low latency. Also partnered with caregivers/elderly users and health officials, translating needs into workflows and explaining HIV risk predictions with SHAP and dashboards.”
Intern Software Engineer specializing in data engineering and AI agent systems
“AI engineer at Anote.ai who built and shipped a production multi-agent LangGraph/LangChain/Ray RAG platform for enterprise search and workflow automation, supporting 3 commercial products and 100+ developers. Drove measurable gains (30% accuracy improvement, lower latency) and improved reliability with Redis-based state checkpointing, message-queue synchronization, and Milvus retrieval optimizations, while partnering with PMs/clients to add transparency features like confidence scores and real-time logs.”
Junior Full-Stack Software Engineer specializing in SaaS and AI-powered web apps
“Full-stack engineer with experience at HubSpot, Accolite, and an early-stage USC alumni startup (Workup). Built and shipped end-to-end workflow automation features (dynamic input configuration with strict schema validation) driving ~25% faster configuration, and delivered an AI interview customization feature in a high-ambiguity startup setting that increased adoption by ~40%. Comfortable operating production systems on AWS with CloudWatch observability and CI/CD, and has built real-time web apps with caching/indexing for performance.”
Senior Software Engineer specializing in AWS data platforms and event-driven systems
“Capital One engineer leading the architecture and delivery of a large-scale AWS Glue/Spark/Delta Lake batch messaging pipeline that decoupled batch from real-time flows, added multi-region failover and automated retries, and delivered ~40% AWS cost savings with ~3x performance gains. Currently building an LLM-powered Slack bot using RAG to automate message investigations by querying CloudWatch, Snowflake, and internal documentation with privacy-aware masking of NPI/PII.”
Senior Backend & Infrastructure Engineer specializing in cloud-native distributed systems
“LLM infrastructure engineer who built a production-critical real-time personalization and memory retrieval system for a user-facing product, adding <100ms P99 latency while improving relevance ~20–25% and holding SLA through 3x traffic. Experienced designing tiered retrieval backends (Redis + vector store), deploying on Kubernetes with autoscaling/circuit breakers, and running rigorous observability, incident response, and agent evaluation (shadow traffic, A/B tests, regression/replay).”
Junior Software Engineer specializing in Edge AI and ML deployment
“Qualcomm engineer building Android applications that run on Qualcomm AI accelerators, with hands-on experience in C++ concurrency, chipset stress testing, and power/performance tuning. Has deployed on-device AI models and built deployment/log post-processing workflows using Docker/Kubernetes and CI/CD; interested in translating this embedded AI/performance background into robotics (perception/real-time systems).”
Mid-level Robotics Software Engineer specializing in SLAM and 3D computer vision
“Robotics software engineer focused on outdoor mobile robot localization and navigation, building ROS1/ROS2 systems with NavSat+EKF sensor fusion and custom Nav2/Costmap2D extensions for 3D obstacle clearance. Demonstrates strong real-world troubleshooting by tracing localization drift to a failing IMU connector, repairing it, and then creating sensor-health monitoring tooling; experienced taking features from Gazebo simulation through field testing to Docker/Kubernetes deployment with CI via GitHub Actions.”
Staff Software Engineer specializing in distributed systems and FinTech payments
“Built and architected ML-integrated payment processing systems for PlayStation at Sony Interactive Entertainment, covering fraud determination, provider routing optimization, and model-training feedback loops in production. Brings a strong reliability and observability mindset, with concrete experience designing fallbacks, retries, correlation-ID tracing, and statistically grounded evaluation for non-deterministic systems.”
Mid-level Software Engineer specializing in FinTech and trading systems
“Full-stack builder with strong product and AI systems ownership, spanning data infrastructure, React/TypeScript apps, and LLM-powered agents. Particularly notable for building a crypto analytics MVP with catalog-driven ETL, config-based charting, and AI-generated dashboards, plus an options-strategy agent and an ops automation tool that cut a 10-minute workflow down to 10 seconds.”
Mid-level AI Engineer specializing in LLM systems and full-stack SaaS
“Data engineer/backend developer with experience owning end-to-end, high-volume data pipelines for ML/analytics using Python, Airflow, SQL, and PySpark, reporting ~30% error reduction through improved reliability and data quality checks. Has also built Django-based REST APIs with caching/pagination and strong versioning practices, and operated external data collection/web scraping pipelines with anti-bot measures, monitoring, retries, and idempotent backfills.”
Mid-level Haptics & VR/AR Researcher specializing in immersive interactive systems
“Built and owned an end-to-end VR surfing simulator in Unity/C#, integrating Arduino inputs, external tracking, and a motion platform with multisensory feedback. Deep focus on VR comfort and control stability (PD control, quaternion-based orientation, latency/jitter mitigation) validated via IMU measurements and 200+ user studies, plus some Unreal gameplay framework and replication/prediction experience.”