Pre-screened and vetted.
Executive CTO / Principal Software Engineer specializing in cloud, mobile, and blockchain
“Engineering/CTO-style leader with hands-on architecture experience who has driven end-to-end modernization of a manual antiques auction operation—building centralized web-accessible data systems, digitizing historical records via OCR/freelancers, and defining profitability-focused KPIs with an eye toward predictive modeling. Emphasizes provider-agnostic, containerized SaaS architecture to avoid vendor lock-in and has experience scaling a small engineering team with ownership-based culture and lightweight processes.”
Junior Machine Learning Engineer specializing in LLM agents, RAG, and MLOps
“AI/ML engineer who has shipped production systems across computer vision and conversational agents: built a YOLOv8-based wheel fitment pipeline at a Techstars-backed automotive startup, focusing on sub-second latency, monitoring, and robust fallback mechanisms that drove 2–3x page view growth and +5–6k users. Also built a voice-based interview platform orchestrating Deepgram + GPT-4 Mini + OpenAI TTS with FSM-driven reliability, and has hands-on RAG experience (LangChain, hybrid retrieval, cross-encoder reranking, custom pseudo-query generation).”
Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing
“Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.”
Junior Full-Stack Software Engineer specializing in AI/ML platforms and microservices
“Graduate-school lab engineer who built and owned the final architecture of a Microservices Hub that integrates REST APIs, issues API keys, monitors 10+ Linux servers, and visualizes service dependencies via a topology graph. Strong in bridging legacy and modern stacks (Dockerized and non-Dockerized services like Apache/screen) using deep Linux/networking knowledge, plus practical real-time audio streaming for STT/TTS and experience mentoring others.”
Mid-level AI & Computer Vision Engineer specializing in edge robotics perception
“Master’s thesis engineer who built and deployed a continuous real-time perception + state estimation + control loop under tight latency constraints, owning both software architecture and hardware integration. Strong ROS 2 fundamentals with a systems-first approach—stabilizes robotic behavior by instrumenting, logging/replaying real data, and fixing timing/synchronization issues rather than treating failures as purely algorithmic.”
Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation
“Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.”
Junior Autonomous Driving Perception Engineer specializing in sensor fusion and SLAM
“Robotics software engineer with thesis work optimizing the Autoware perception pipeline via DDS/synchronization tuning for lower latency and better throughput, plus hands-on ROS1/ROS2 experience deploying perception (YOLOv8) and SLAM/localization on real vehicles and delivery robots. Has practical debugging depth (Kalman filter crashes, transformation/scan-matching issues) and CI/CD automation experience with Jenkins.”
Senior Game Programmer specializing in gameplay systems and cross-platform development
“Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.”
Senior Software Developer specializing in game development and performance optimization
“Game developer who says they built an entire title, Proxy - Ultimate Hacker, end-to-end in Unity/C#, including gameplay, UI, progression, audio, economy, and the main loop. They also describe hands-on experience with AI-assisted content generation, Photon multiplayer synchronization, and GPU/compute-shader optimization for VR and mobile XR.”
Mid-level Software Engineer specializing in backend/full-stack and distributed systems
Junior Machine Learning Engineer specializing in computer vision and LLM/VLM systems
Senior Machine Learning Engineer specializing in computer vision, NLP, and LLM applications
Mid-level Robotics Software Engineer specializing in autonomous systems and computer vision
Junior AI Engineer specializing in LLM agents, RAG, and computer vision
Senior Unity Developer specializing in VR, mobile, and multiplayer gameplay systems
Mid-level Software Engineer specializing in distributed systems
Mid-level Data Scientist specializing in computer vision and applied ML research
Junior Machine Learning Engineer specializing in computer vision for robotics perception
Mid-level Machine Learning Researcher specializing in AI safety, adversarial robustness, and multimodal alignment
Mid-level AI/ML Engineer specializing in Generative AI, RAG agents, and multimodal systems
Mid-level Robotics Engineer specializing in control, autonomy, and ROS 2
Mid-level Software Engineer specializing in distributed systems and ML/LLM inference performance