Pre-screened and vetted.
Staff Software Engineer specializing in Python APIs and AWS-native data platforms
Mid-Level Full-Stack Software Developer specializing in Java/Spring and JavaScript
Junior Full-Stack Python Developer specializing in cloud-native web applications
Mid-Level Software Engineer specializing in cloud-native microservices and event-driven systems
Senior Full-Stack Developer specializing in cloud-native microservices and modern web apps
Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices and FinTech
Mid-level Backend Software Engineer specializing in AI-powered microservices and cloud infrastructure
Mid-Level Full-Stack Java Developer specializing in React, Spring Boot, and cloud microservices
Senior Java Full-Stack Developer specializing in microservices and cloud (AWS)
Junior Backend/Systems Engineer specializing in distributed systems and security
Mid-Level Software Developer specializing in backend systems and data engineering
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and SPAs
Executive engineering leader specializing in startup platforms, cloud architecture, and AI/Web3
Senior Systems Integration Engineer specializing in industrial automation and power systems
Principal Infrastructure Engineer specializing in distributed systems, cryptography, and hardware security
Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences
“Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.”
Senior Software Engineer specializing in game development and multiplayer systems
“Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.”